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- Inserito: il 29-12-2011 alle 09:21
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Download Snes9x EX 2.0/2.2 v1.4.32
snes android emulatore emulatori emulazione emuita retrogame nes super famicon
Snes9x in sostanza consente di emulare più giochi possibili per il SNES o Super Famicom sul tuo PC o workstation, che comprende alcuni veri e propri gioielli.
Snes9x è il risultato di oltre tre anni di valore di part-time hacking, codifica, ricodifica, debugging, ecc (sto scherzando sul divorzio bit). Snes9x è scritto in C + + e con il tempo si è evoluto fino a raggiungere i nostri Smartphone Android! (Versione da 2.0 a 2.2)
Features:
* Accurate emulation and similar compatibility to Snes9x 1.43 on the PC
* Full quality 44KHz stereo sound
* Supports games in .smc, .sfc, .fig, and .1 formats, optionally in .zip files
* Super Scope support, touch screen to fire, touch off-screen to push Cursor button
* Mouse Support, see Snes9x EX section on website for instructions
* Configurable on-screen multi-touch controls & keyboard support
(needs Android 2.1+ for multi-touch, up to 3 touches supported at once)
* Multiplayer-capable Wiimote + Classic Controller and iControlPad support
(no need to purchase a separate app)
* Backup memory and save state support, auto-save and ten manual slots
for save states. State files from Snes9x 1.43 should work on Snes9x EX and vice-versa.
* Portrait/Landscape auto-orientation support
Novità nella versione v1.4.32 (Vedi changelog completo)
- * Fixed incorrect sound buffer sizes in PAL mode for MD and NES, should reduce worst-case latency
- Saturn: First release
- * Android: Reduced chance of crashing on some devices when toggling the status bar (Due to issues in the OS & drivers, it's not possible guarantee the app won't crash on affected devices. If everything worked in 1.4.31, there is no chance your device can crash).
- * Android: Fixed fast CPU->GPU copy (SurfaceTexture) in Android 4.1
- * Android: Fixed some C++ library issues that restore support for Android 2.0-2.2 devices on NES, GBC, and PCE (2600 still has issues)
- * Android: Re-wrote OpenSL ES sound under-run detection to avoid incorrectly restarting playback until all sound data is exhausted, should allow more devices to use smaller sound buffers without playback interruptions. The new Strict Underrun Check option controls if playback restarts at the moment the hardware reports playback has ended (on) or if playback has entered a stalled state (off). Note that depending on the driver, recovering playback may be an expensive operation and can cause significant frame drops, increase the sound buffer size and set Strict Underrun Check on if you experience issues.
- * Android: Add x86 build for devices with Intel CPUs
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