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Informazioni file

  • Inserito: il 26-12-2011 alle 22:19
  • Ultimo aggiornamento: il 08-05-2012 alle 15:10
  • Dimensioni file: 23MB
  • Visualizzazioni: 425
  • Downloads: 328

Download SDLMAME v0.145u8 For MacOS

* * * * *

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Descrizione file

Porting del M.A.M.E per sistemi operativi MAC OS.
Compatibile esclusivamente con processori Intel.

Changelog (Vedi changelog completo)

  • 0.145u8
  • -------
  • MAMETesters Bugs Fixed
  • ----------------------
  • - 04774: [Crash/Freeze] (naomi.c) Most sets in naomi.c:
  • Crash before OK (R. Belmont)
  • - 04794: [Graphics] (bombjack.c) bombjack & clone: Missing
  • sprites (Phil Bennett)
  • - 04786: [Original Reference] (cps2.c) vhunt2d: In-Game selftest
  • fails on Program Rom 04
  • - 04788: [Original Reference] (cps2.c) vsav2d: Several roms do not
  • pass selftest.
  • - 04787: [Sound] (epos.c) dealer: Missing sounds
  • - 04785: [Compiling] Default 'tiny' does not build. (micko)
  • - 04771: [Speed] (hyprduel.c) magerror: Massive drop in performance
  • at Warning Screen and onwards (Phil Bennett)
  • - 04777: [Crash/Freeze] (scramble.c) 800fath, ad2083, knockout,
  • mariner, triplep: Crash before OK (Tafoid)
  • - 04778: [Crash/Freeze] (subsino2.c) bishjan, mtrain, wtrnymph:
  • Crash before OK (Tafoid)
  • - 04779: [Crash/Freeze] (scobra.c) billiard, hustler, hustlerb2,
  • hustlerd: Crash before OK (Tafoid)
  • - 04772: [Crash/Freeze] (midtunit.c) jdreddp: Crash
  • before OK (Phil Bennett)
  • - 04768: [Graphics] (nova2001.c) ninjakun: Missing game Graphics
  • and Tilemap Scroll (Phil Bennett)
  • - 04766: [Graphics] (mario.c) mario and clones: Missing
  • Title/Game Graphics (Phil Bennett)
  • - 01232: [Sound] (aliens.c) aliens: Comparing to the pcb, the music
  • in mame is slower. (Mamesick)
  • - 04784: [Documentation] (mpu5.c) m5doshpk: The correct description
  • is 'Do$h 'n' Pecks (Barcrest) (MPU5).
  • - 04783: [Documentation] (bfm_sc4.c) sc4jjunc and clones: The correct
  • year of production is '2002'.
  • - 04782: [Documentation] (bfm_sc4.c) sc4slc and clones: The correct
  • year of production is '2003'.
  • - 04781: [Documentation] (bfm_sc5.c) sc5potp and clone: The correct
  • year of production is '2005'.
  • - 04775: [Crash/Freeze] (pgm.c) ddpdoj, ddpdoja, ddpdojb, espgal,
  • ket, keta, ketb: Crash before OK (mahlemiut)
  • - 00413: [Sound] (crimfght.c) crimfght: The speed of the music is
  • playing ever so slightly too slowly. (Mamesick)
  • - 04769: [Crash/Freeze] (flower.c) All sets in flower.c: Black
  • screen (hap)
  • - 04745: [Interface] Game select UI hangs when using cursor
  • keys (couriersud)
  • Source Changes
  • --------------
  • - Started adding support for scrolling reel displays, currently text
  • only, but should be pretty easy to get graphics in there and add
  • different direction scrolling - updating sc4 code to use these new
  • types. [David Haywood]
  • - Stepper display output fix [James Wallace]
  • - Amatic Multi Game System driver improvements [Roberto Fresca]
  • * Identified the slots game as Super Stars.
  • * Changed am_uslot to suprstar.
  • * Reworked inputs from the scratch.
  • * Added support for outputs: lamps & counters.
  • * Added a button-lamps layout.
  • * Promoted the game to working state.
  • * Added technical notes.
  • - Amatic AMA-8000 improvements [Roberto Fresca]
  • * Renamed amaticmg3 to amaticmg2 since is the AMA-8000-2 system.
  • * Found the hopper motor signal. Mapped the hopper pay pulse to key
  • 'Q'. Now is possible to payout manually, avoiding the hang for
  • hopper empty or timeout.
  • - Fix video counter reporting on Williams games (should stay at maximum
  • value until reset). [Sean Riddle]
  • - Added ability to add the graphics in the external drwho art file to
  • the new reel structure. [David Haywood]
  • - Added/filled in about 110 missing Scorpion 4/5 romsets.
  • [Brian Griffin]
  • - Hikaru: Added some new technical findings [Stefano Teso]
  • - Marked all remaining old-style CDs without gap information BAD_DUMP.
  • These will still run (where applicable), but need to be re-ripped for
  • best accuracy (and proper audio track timing for some Bemani games).
  • [R. Belmont, Firewave]
  • - Fixed gameplay crash regression in Zero Team [Angelo Salese]
  • - Added the clock counter chain and other common functions into
  • device_rtc_interface, removing duplicated code in RTC implementations.
  • Rewrote the Dallas DS1302 to support additional features needed by
  • IDE64 in MESS. [Curt Coder]
  • - Fix invalid ISO C syntax in neogeo driver noted by Clang
  • [Balrog, R. Belmont]
  • - Fix PowerPC OS X compile [R. Belmont]
  • - i386: fix for bt? instructions [Carl]
  • - zaxxon.c: Corrected rom labels and U locations for the Congo Bongo sets.
  • Added the 3 board stack version with correct PBROM. Added additional
  • documentation about the 2 board stack and the 3 board stack.
  • [Kevin Eshbach, The Dumping Union]
  • - Updated layouts for numerous slots to take advantage of new reel
  • development. [James Wallace]
  • - Clean-ups to sound and fixed volume balance in Nichibutsu Mahjong
  • drivers. [Takahiro Nogi]
  • - niyanpai.c: Fixed graphics draw speed. [Takahiro Nogi]
  • - cps2.c: fixed vhunt2d and vsav2d rom loading [Pythagoras]
  • - gei.c: Sorted out the correct question roms for Trivia (Questions
  • Series 12) and Trivia (Questions Series 12). [Brian Troha]
  • - Implemented new paletteram_xGGGGGRRRRRBBBBB_byte_le_w() function, used
  • by Chance 32 [Angelo Salese]
  • - Fixed missing sprites/HUD regression in Lock-On [Phil Bennett]
  • - 6551acia.c: m_status_register was not being initialized properly
  • [Robbbert]
  • - Updated rom label.locations for Star Force based on PCB pictures
  • provided by bonky0013. [Tafoid]
  • - i386: Big pmode update. [Carl]
  • - Added Rev "H" USA Naomi BIOS [Brian Troha, The Dumping Union]
  • - naomi: redumped Azumanga Daioh Puzzle Bobble GD-ROM [Team Japump!]
  • - Added basic protection simulation for Battle Emporer, allowing for
  • gameplay to the end. [David Haywood]
  • - Fix error in decompression for avhuff. Converted cubeqst CHDs
  • now pass verification. [Aaron Giles]
  • New games added or promoted from NOT_WORKING status
  • ---------------------------------------------------
  • Super Stars [Roberto Fresca, Angelo Salese, Andreas Naive]
  • Funcube 5 [Luca Elia, Yohji, Tormod, The Dumping Union]
  • Dungeon Explorer (Tourvision PCE bootleg)
  • [Charles MacDonald, AUMAP, ClawGrip]
  • Super Volleyball (Tourvision PCE bootleg)
  • [Charles MacDonald, AUMAP, ClawGrip]
  • Jue Zhan Tian Huang/Battle Emporer
  • [Yohji, Mr. CAST, B. Stahl, Smitdogg, The Dumping Union, David Haywood]
  • New clones added
  • ----------------
  • Top Racer (bootleg of Driving Force) [Team Europe]
  • Gulf Storm (set 2) [Bonkey0013]
  • Erotictac/Tactic (ver 01) [Bonky0013]
  • Space Firebird (rev. 02-a) [Andy Welburn]
  • Congo Bongo (3 board stack) [Kevin Eshbach, The Dumping Union]
  • Mahjong Yoshimoto Gekijou [BET] [Takahiro Nogi]
  • Zoku Mahjong Housoukyoku [Takahiro Nogi]
  • Moon Cresta (Nichibutsu UK, unencrypted) [Andy Welburn]
  • Red Fox War Planes II (China)
  • [B. St?\195?\165hl, Smitdogg, The Dumping Union]
  • Sharpshooter (Rev 1.9) [Brian Troha, The Dumping Union]
  • New games marked as GAME_NOT_WORKING
  • ------------------------------------
  • Multi Game III (V.Ger 3.64)
  • [Roberto Fresca, Andreas Naive, Team Europe]
  • Chance Thirty Two
  • [Team Europe, Marcus Jendroska,Y~K, The Dumping Union, Smitdogg]
  • Bikkuri Card
  • [Yohji, Mr. CAST, Tormod, CptGuapo, Smitdogg, The Dumping Union]
  • Mahjong Hanafuda Cosplay Tengoku 8
  • [Yohji, Mr. CAST, Smitdogg, The Dumping Union]
  • Battle Emporer
  • [Yohji, Mr. CAST, B. Stahl, Smitdogg, The Dumping Union]
  • Golden Arrow (Standard G8-03)
  • [hap, dox, DHS]






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