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Informazioni file

  • Inserito: il 30-01-2012 alle 08:27
  • Ultimo aggiornamento: il 06-02-2012 alle 08:41
  • Dimensioni file: 19,78MB
  • Visualizzazioni: 544
  • Downloads: 189

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Descrizione file

Equivalente del vecchio Mame 32, questa versione è provvista di Gui Grafica.

Changelog (Vedi changelog completo)

  • 0.145
  • -------
  • Happy 15th Anniversary! Over its 15 years of existence since MAME
  • 0.01 was released for MS-DOS with an initial library of 5 sets, MAME
  • has grown exponentially to the point that no one thought we would be,
  • boasting 18,650 different sets and operable on more OS platforms than
  • thought possible. While video-based arcade games were the original
  • targets for MAME, the scope of the project has grown to include
  • documentation of virtually all coin-operated amusement devices
  • including gambling (video/slots), coin droppers, pinball machines and
  • more. Through the efforts of the literally thousands of developers,
  • players and others who have provided assistance and feedback over the
  • project's history, we would like to thank all of them that made this
  • possible!
  • MAMETesters Bugs Fixed
  • ----------------------
  • - 04455: [Crash/Freeze] All sets in cliffhgr.c: Crash/assert and
  • graphic issues (Aaron Giles)
  • - 04644: [Core] Tilemap viewer always broken / displays in shades of
  • Blue (Aaron Giles)
  • - 04607: [Graphics] All sets in cliffhgr.c: Video playback is faulty -
  • screen flashes (Aaron Giles)
  • - 04656: [Misc.] Various Sets: "Timer Error" shows before start of
  • game each time, showing odd time during setting (Angelo
  • Salese)
  • - 04661: [Crash/Freeze] calchase: Assert while doing initial memory
  • test (Carl)
  • - 04622: [Crash/Freeze] anmlbskt: Crash before OK (R. Belmont)
  • - 04636: [Crash/Freeze] mquake: [debug] Exception after OK
  • (R. Belmont)
  • - 04654: [Timing] All sets in stv.c: All sets do not start or play
  • correctly (Timing, Auto Credit, Sound) (R. Belmont)
  • - 04650: [Documentation] m1coro11n, m1coro11np, m1coro12n, m1coro12np,
  • m1coro21n, m1coro21np, m1coro22n, m1coro31p, m1coro32n,
  • m1coro32np: Game descriptions contain a TAB character.
  • - 04648: [Graphics] All sets in btime.c: Misplaced graphics for player
  • 2 in cocktail mode (hap)
  • - 04635: [Graphics] terrafb, terrafjb: [debug] Graphics corruption on
  • both sides of the screen (David Haywood)
  • - 04632: [Crash/Freeze] oldsplus: [debug] Assert before OK (David
  • Haywood)
  • - 04626: [DIP/Input] ddragon2 and clones: Wrong dipswitch settings -
  • default settings
  • - 04647: [DIP/Input] cabal and all clones: "Bonus Lives" settings are
  • wrong (stephh)
  • - 04628: [Crash/Freeze] agress, agressb: Black screen (R. Belmont)
  • - 03444: [Debugger] Registered ram blocks registered with save state
  • cannot be viewed with debugger (R. Belmont)
  • Source Changes
  • --------------
  • Fixed disassembly of far jump instructions in the u'nSP core [trap15]
  • Correct loading for dragngun video data, identified as standard DVI
  • data [David Haywood]
  • Slight fix to the way captaven rasters were handled [David Haywood]
  • Added proper widescreen layout on Super Chase [David Haywood]
  • Improved inputs in Tourvision driver [Stephh]
  • Added sprites wrap-around in Donkey Kong HW, seen in DK3 when clearing
  • stage 1 [hap]
  • chd: Fix error where FLAC was encoding 4 times too much data (samples
  • vs. bytes) [David Haywood]
  • Converted Boogie Wings to generic sprite device plus added manual
  • mixing. Converted various bootleg implementations of the chip to use
  • the common code as well. (tumbleb.c, esd16.c, crospang.c, nmg5.c)
  • [David Haywood]
  • Implemented preliminary support for Trident SVGA cards, fixes graphics
  • in California Chase loading screen [Grull Osgo, Angelo Salese]
  • Hooked up inputs and sound in california chase, game is now more or
  • less working without steer inputs and still needs the user to launch
  • boot.exe first from MS-DOS prompt. [Grull Osgo, Angelo Salese]
  • Various wav/flac sample changes: [David Haywood]
  • * Remove hardcoded ".wav" sample extensions from within drivers
  • * Update samples.c to check for both .flac and .wav extensions when
  • loading a sample
  • * Made sample loading failure a bit more verbose (various zips
  • contained 0 byte samples, I assume to keep clrmame happy or
  • something)
  • * Fixed memory allocation with 8-bit flac samples
  • Act Fancer: fixed background tilemap size, corrects level boss bg
  • (partial fix for MT #4585) [David Haywood]
  • RDP optimizations and memory system shunting in N64 driver; relative
  • speedup of 1.4x to 1.5x [MooglyGuy]
  • Truco Tron reverse engineering [Roberto Fresca]
  • * Identified and added EF6821P PIA for I/O.
  • * Identified and added the CRTC as HD/UM6845.
  • * Identified a Maxim MAX691 and hooked watchdog/reset functions based
  • on the PIA line where is tied. Also hooked others minor related
  • things.
  • * Identified a Darlington Array ULN2003.
  • * Added correct clocks for main crystal, CPU and CRTC through
  • #define.
  • * Improved inputs/jumpers with PCB traces.
  • * Added technical notes.
  • Model 1: add skeleton device for Z80 version of the MPEG sound board.
  • No playback, just running the Z80. [R. Belmont]
  • New games added or promoted from NOT_WORKING status
  • ---------------------------------------------------
  • Street Games II [Angelo Salese, Mariusz Wojcieszek]
  • Boong-Ga Boong-Ga (Spank'em!)
  • [R. Mucciarelli, pongplaya, ranger_lennier, Kevin Eshbach, gamerfan,
  • M. Ponweiser, emuLOAD, R. Gatzke, Smitdogg, The Dumping Union,
  • Pierpaolo Prazzoli]
  • New clones added
  • ----------------
  • Warriors of Fate ('sgyxz' bootleg) (not working) [angelosa]
  • Print Club 2 Felix The Cat (Rev. A)
  • [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
  • Print Club 2 '98 Spring Ver
  • [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
  • Hyperspace (bootleg of Asteroids) [Byte Surfer]
  • Tekken Tag Tournament (Asia, TEG2/VER.C1, set 1)
  • [Brian Troha, Smitdogg, The Dumping Union]
  • X-Men (4 Players ver ADA) [Bonky0013]
  • Print Club Goukakenran (J 991104 V1.000)
  • [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
  • Print Club Olive (J 980717 V1.000)
  • [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
  • Print Club 2 '98 Autumn Ver (J 980827 V1.000)
  • [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
  • Print Club Kome Kome Club (J 970203 V1.000)
  • [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
  • Ultimate Arctic Thunder [gamerfan, Smitdogg, The Dumping Union]
  • Dumped HDD for Photo Play 2000 v2.01 [Team Europe]
  • New games marked as GAME_NOT_WORKING
  • ------------------------------------
  • Dungeon Explorer (Tourvision PCE bootleg)
  • [Charles McDonald, Clawgrip, AUMAP]
  • Unknown BMC Poker Game
  • Gone Fishing 2
  • Chess Challenge 2 [SoftwareThis]
  • EZ Touch [XingXing]
  • Sega Shooting Zone
  • Bounty Hunter [Gatinho]
  • 0.144u7
  • -------
  • MAMETesters Bugs Fixed
  • ----------------------
  • - 04610: [Crash/Freeze] Multiple sets in cave.c: Segfaults in various
  • places; sprites clipped in middle of screen. (Aaron Giles)
  • - 04268: [Crash/Freeze] All sets using OKI6295 audio: Use of save
  • states eventually crashes MAME upon loading (R. Belmont)
  • - 04629: [Crash/Freeze] topgunnr: [debug] Assert after OK
  • (Aaron Giles)
  • - 04630: [Crash/Freeze] skyraid: [debug] Assert after OK (Aaron Giles)
  • - 03761: [Graphics] edrandy and clones: Do not see the clouds in the
  • background (hap)
  • - 04508: [Graphics] charlien: Little graphic garbage (David Haywood)
  • - 04623: [Timing] drivers that use SCREEN_VBLANK: change from
  • SCREEN_EOF to SCREEN_VBLANK regressed timing (hap)
  • - 04637: [Graphics] chukatai: Garbage sprites on the left side of the
  • screen. (David Haywood)
  • - 04633: [Graphics] rollerg and clones: Graphics corruption on right
  • side of screen (Aaron Giles)
  • - 04638: [Graphics] All sets in hng64.c: Missing 3D graphics.
  • (Aaron Giles)
  • - 04639: [Graphics] wheelfir: Missing foreground layer. (Aaron Giles)
  • - 04643: [Crash/Freeze] All sets in chsuper.c: [debug] Exception after
  • OK with debug build (Aaron Giles)
  • - 04620: [Documentation] j6cpalb: In according with ACE flyer, the
  • exact release year is 1998.
  • - 04606: [Graphics] mach3, cobram3: Missing and/or corrupted graphics
  • (Aaron Giles)
  • - 04624: [Graphics] blswhstl, detawin: Missing graphics (hap)
  • - 03600: [Gameplay] gberet: 30fps framerate seems abnormal (hap)
  • - 04618: [Documentation] All sets in taito.c: All sets in this driver
  • are made by "Taito do Brasil".
  • - 04617: [Documentation] rally: According to ipdb.org reports, the
  • exact release year is 1980.
  • - 04616: [Documentation] radcl_l1 and clones: The correct description
  • is "Radical!..." with the exclamation point.
  • - 04615: [Documentation] rackempp: The correct description is "Rack
  • 'em Up! (Pinball)".
  • - 04613: [Graphics] pballoon: Scrolling problem (hap)
  • - 04612: [Crash/Freeze] All sets in aleck64.c: Crash before OK
  • (MooglyGuy)
  • - 04611: [Crash/Freeze] galpanis galpanisj: both sets freeze on region
  • information (hap)
  • - 04595: [Crash/Freeze] cryptklr: Crashes MAME before it can display
  • the disclaimer. (Curt Coder)
  • Source Changes
  • --------------
  • Rewrote tilemap.c as a C++ class. For now kept the global functions
  • and just inline mapped them to the class. Will do a pass soon to
  • actually update drivers to use the C++ methods directly. Also, the
  • tilemap callbacks are now delegates which should make for cleaner
  • integrating into modern devices and drivers going forward.
  • [Aaron Giles]
  • Add libjpeg; converted Sliver to decompress pictures on the fly
  • [David Haywood, R. Belmont]
  • Remove support for 4bpp packed graphics. These only manifested for
  • drivers that used GFX_RAW support for 4bpp systems, and yet we had a
  • bunch of extra code to support it. Updated these drivers to do without
  • it and removed all the extra code for supporting it. [Aaron Giles]
  • tagmap is just a C++ template now. Added iterators to it as well.
  • Updated a few outlying uses. [Aaron Giles]
  • VGA: Fixed Double Scan / Maximum Scan Lines condition, and removed a
  • bunch of kludges [Angelo Salese]
  • CGA: fixed display disable read flag [Angelo Salese]
  • i386: BTR and page fault fixes [Carl]
  • i386: basic implementation of FIST and FBLD FPU instructions. [Barry
  • Rodewald]
  • i386: Fixed BSR/BSF and CMPS based on test-i386 output. [Barry Rodewald]
  • VGA: first attempt at adding proper refresh rates [Angelo Salese]
  • i386: Fixed STR and SLDT instructions. [Barry Rodewald]
  • Added Intersil IM6402 UART emulation. [Curt Coder]
  • Added documentation (pinout/dips/chip ID) for popobear based on PCB
  • picture and manual. [Tafoid]
  • i386: fixed a bug with JCXZ opcode [Carl]
  • Changes for GCC 4.7 compatibility [Belegdol]
  • Added FLAC (lossless audio) codec support plus experimental hooks in
  • samples and chdman. Bumped up CHD-CD hunk size to get better
  • compression ratios on both zlib and flac. [David Haywood, R. Belmont]
  • i386: Made stack limit checks better handle the difference between 16
  • and 32-bit stacks in IRET and RETF. [Barry Rodewald]
  • i386: Stopped IOPL from being changed by IRET when CPL is zero. [Barry
  • Rodewald]
  • ppu2c0x: converted NES PPU to be a modern device. [Fabio Priuli]
  • Further Stepper clean-ups [J. Wallace]
  • floppy: Do specific UI handling [O. Galibert]
  • Added Pluto 5 technical notes about clocks, EPROM config, and
  • addresses/data scrambling for different EPROM types on 16-bit mode.
  • [Roberto Fresca]
  • Move devices into a proper hierarchy and handle naming and paths
  • consistently for devices, I/O ports, memory regions, memory banks, and
  • memory shares. [Aaron Giles]
  • Fixed pcap network device search [Carl]
  • Converted Lemmings, Wizard Fire, Desert Assault, Rohga and Schmeiser
  • Robo to use deco generic sprite device [David Haywood]
  • Major overhaul of VGA memory handlers, added CGA, monochrome emulation and
  • fixed text banking while at it [Angelo Salese]
  • Rewrote i386 x87 emulation: [Phil Bennett]
  • * Use SoftFloat arithmetic functions
  • * Implemented tag word updates
  • * Implemented status word/exception flag updates
  • * Implemented stack underflow/overflow behaviour
  • i386: Various protection mode fixes. [Carl]
  • Fixed some dipswitch defaults and added diplocations to many Konami
  • and Namco games. [kanikani]
  • i386: added 32-bit operand size version of SMSW [Barry Rodewald]
  • Fixed bad assumption by the (pre)GX video mixer [R. Belmont]
  • ksys573: fix disk regions, games boot again [R. Belmont]
  • taitogn: fix card region, games boot again [R. Belmont]
  • Verified and corrected the Sega Security CPU number (317-xxxx) for one
  • of the two unknown Turbo Out Run sets. [Brian Troha]
  • oki6295: force creation of banks so loading a state from after the
  • game has set a bank before the game sets the bank doesn't die
  • [R. Belmont]
  • SDL: don't show misleading message for .BDF UI fonts
  • [R. Belmont, The Flying Ape]
  • i386: Major update to segment limit and protection checking. [Carl]
  • Fixed VGA memory map writes [Grull Osgo]
  • New games added or promoted from NOT_WORKING status
  • ---------------------------------------------------
  • Steal See (& Get Land) [N. A. Jimenez, M. Krug, ShiggsUnderground, C.
  • Stefano, Ted Bailey, R. Mucciarelli, Smitdogg, The Dumping Union]
  • New clones added
  • ----------------
  • Carrier Air Wing (bootleg) [Bonky0013] (not working)
  • Flying Shark (bootleg, set 2) [Bonky0013]
  • Arcana Heart [Dumping Union]
  • Rapid Fire v1.1 (Build 238) [Brian Troha, The Dumping Union]
  • New games marked as GAME_NOT_WORKING
  • ------------------------------------
  • Ichi Ban Jyan [Guru]
  • Mushiking The King Of Beetle 2K3 2nd [f205v, The Dumping Union]
  • Virtua NBA (prototype) [Arzeno Fabrice]
  • Popo Bear [R. Mucciarelli, N. Francfort, Smitdogg, The Dumping Union]
  • 0.144u6
  • -------
  • MAMETesters Bugs Fixed
  • ----------------------
  • - 03685: [Sound] reaktor: No sound (hap)
  • - 03568: [Crash/Freeze] lockload, gunhard: Access Violation after OK (hap)
  • - 04189: [Gameplay] fireshrk: Inputs aren't read consistently (hap)
  • - 04601: [Speed] vimana: game suffers major slowdowns (hap)
  • - 04602: [Documentation] pb_l5 and clones: The correct description is
  • "PIN-BOT..." and the exact year of production is 1986.
  • - 04600: [Documentation] pfevr_l2, pfevr_p3: The correct descriptions
  • are "Pennant Fever (L-2)" and "Pennant Fever (P-3)".
  • - 04599: [Documentation] pz_f4 and clones: The correct description is
  • "The Party Zone...".
  • - 02234: [DIP/Input] chboxing: Unable to navigate Test Mode menu (hap)
  • Source Changes
  • --------------
  • softlist: Fix entry count tracking issue [O. Galibert]
  • vamphalf.c: Added correct speedup for Toy Land Adventure. Demoted Mr.
  • Kicker to not working again. There is a serious bug with the nvram
  • handling (possibly due to a core bug) which causes the game to break
  • entirely if you get a high score and it rewrites nvram. [Dave Haywood]
  • i386: Made a start at Virtual 8086 Mode. Not fully working yet,
  • though. Fixed an issue where two address or operand size prefixes
  • would cancel each other out. [Barry Rodewald]
  • Optimized PGM video rendering for a speedup in some video heavy cases
  • [David Haywood]
  • Reinstated the old KOV protection simulation given that the ARM still
  • hasn't been dumped [David Haywood]
  • arm7: some code reorganization, used a jump table for a small speedup
  • [David Haywood]
  • i386: Fixed high bits in eflags register from being changed by POPF,
  • and VM and IF flags from changing depending on privilege level. Fixed
  • exception error codes in protected mode. Further work on virtual 8086
  • mode. EMM386 will now load, but will still die a few seconds later.
  • [Barry Rodewald]
  • Enabling load of multi part softlist items on all available device
  • [Fabio Priuli]
  • ARM7: Gave ARM mode its own file & cleaned up formatting/indenting
  • [David Haywood]
  • i386: Bit more progress towards getting 386 enhanced mode Windows
  • running. [Carl]
  • beaminv.c: added color overlay [MASH]
  • Added support for 2 drives on IDE controller [Miodrag Milanovic]
  • Major bitmap-related changes throughout the system: [Aaron Giles]
  • There are almost certainly some regressions lurking. Let me know if
  • something seems busted.
  • Bitmaps are now strongly typed based on format. bitmap_t still exists
  • as an abstract base class, but it is almost never used. Instead,
  • format-specific bitmap classes are provided:
  • bitmap_ind8 == 8bpp indexed bitmap_ind16 == 16bpp indexed bitmap_ind32
  • == 32bpp indexed bitmap_ind64 == 64bpp indexed bitmap_rgb32 == 32bpp
  • RGB bitmap_argb32 == 32bpp ARGB bitmap_yuy16 == 16bpp YUY
  • For each format, a generic pix() method is provided which references
  • pixels of the correct type. The old pix8/pix16/pix32/ pix64 methods
  • still exist in the short term, but the only one available is the one
  • that matches the bitmap's pixel size. Note also that the old RGB15
  • format bitmaps are no longer supported at all.
  • Converted model1, megadriv, and stv drivers away from the RGB15 format
  • bitmaps.
  • New auto_bitmap__alloc() macros are provided for allocating the
  • appropriate type of bitmap.
  • Screen update functions now must specify the correct bitmap type as
  • their input parameters. For static update functions the SCREEN_UPDATE
  • macro is now replaced with SCREEN_UPDATE_RGB32 and SCREEN_UPDATE_IND16
  • macros. All existing drivers have been updated to use the correct
  • macros.
  • Screen update functions are now required for all screens; there is no
  • longer any default behavior of copying a "default" bitmap to the
  • screen (in fact the default bitmap has been deprecated). Use one of
  • the following to specify your screen_update callback:
  • MCFG_SCREEN_UPDATE_STATIC(name) - static functions
  • MCFG_SCREEN_UPDATE_DRIVER(class, func) - driver members
  • MCFG_SCREEN_UPDATE_DEVICE(tag, class, func) - device members
  • Because the target bitmap format can now be deduced from the screen
  • update function itself, the MCFG_SCREEN_FORMAT macro is no longer
  • necessary, and has been removed. If you specify a screen update
  • callback that takes a bitmap_ind16, then the screen will be configured
  • to use a 16bpp indexed bitmap, and if you specify a callback that
  • takes a bitmap_rgb32, then a 32bpp RGB bitmap will be provided.
  • Extended the bitmap classes to support wrapping a subregion of another
  • bitmap, and cleaner allocation/resetting. The preferred use of bitmaps
  • now is to define them directly in drivers/devices and use allocate()
  • or wrap() to set them up, rather than allocating them via
  • auto_bitmap_*_alloc().
  • Several common devices needed overhauls or changes as a result of the
  • above changes:
  • * Reorganized the laserdisc base driver and all the laserdisc drivers
  • as modern C++ devices, cleaning the code up considerably. Merged
  • ldsound device into the laserdsc device since modern devices are
  • flexible enough to handle it.
  • * Reorganized the v9938 device as a modern C++ device. Removed
  • v9938mod.c in favor of template functions in v9938.c directly.
  • * Added independent ind16 and rgb32 callbacks for TMS340x0 devices.
  • * All video devices are now hard-coded to either ind16 or rgb32
  • bitmaps. The most notable is the mc6845 which is rgb32, and
  • required changes to a number of consumers.
  • * Added screen_update methods to most video devices so they can be
  • directly called via MCFG_SCREEN_UPDATE_DEVICE instead of creating
  • tons of stub functions.
  • Added new template device_delegate which wraps a regular delegate and
  • includes a string pointer to a device tag, which can be simply
  • resolved later. Converted the screen_update delegates to to be based
  • on this. Changed the mechanism by which screen formats are auto-
  • deduced. Converted SCREEN_EOF to use these delegates as well, so now
  • there is MCFG_SCREEN_EOF_STATIC/ DRIVER/DEVICE just like
  • MCFG_SCREEN_UPDATE.
  • Death to SCREEN_EOF, which was ambiguously called either at the start
  • or end of VBLANK depending on the video flag
  • VIDEO_UPDATE_AFTER_VBLANK. Replaced with SCREEN_VBLANK callbacks which
  • are called both at the start and end of VBLANK, so you can operate
  • either way, and be explicit about it. Updated all callers. Also
  • updated screen_device to use device timers and some other minor
  • cleanups.
  • Beginning to implement page faults [Carl]
  • Created new testcpu driver that shows how to develop an empty test
  • driver that (ab)uses the core to single step a CPU executing arbitrary
  • instructions and capturing before/after state and tracking memory.
  • Currently this driver is always compiled, but is not referenced in
  • mame.lst. [Aaron Giles]
  • Cleanup of bitmap classes now that formats and bpp are dictated
  • strictly by the type. Also added code to more aggressively align the
  • bitmap base and rowbytes, and create a resize method which attempts to
  • re-use existing memory rather than always reallocating. [Aaron Giles]
  • i386: Added I/O permissions. [Carl]
  • Added new method screen_device::register_screen_bitmap which allocates
  • a given bitmap to match the screen size and resizes it as appropriate
  • when the screen size changes. Updated all the obvious spots in the
  • code where this could be leveraged. [Aaron Giles]
  • Move allocate/resize methods in the bitmap classes down into bitmap_t
  • because they no longer have any dependency on the bitmap format or
  • type.
  • Ensured that the bitmap's palette remains set across a resize call (it
  • is lost doing an allocate).
  • [N64] Various changes: [MooglyGuy, Happy]
  • * Converted AI / VI / MI / RI / SI / PI into a modernized device
  • * PI DMA now takes place after an appropriate delay to simulate
  • transfer time
  • - SP DMA no longer rejects transfers of 0 bytes (should transfer one
  • 8-byte word)
  • x87: fix for single-precision operations [Peter Ferrie]
  • Capcom ZN-1 update [Team CPS-1]:
  • * Redumped and fixed MASK ROMs in ts2, ts2j to match real pcb
  • (Smitdogg, The Dumping Union)
  • * Minor fixes
  • New games added or promoted from NOT_WORKING status
  • ---------------------------------------------------
  • Toy Land Adventure [f205v, The Dumping Union]
  • New clones added
  • ----------------
  • Gals Panic S - Extra Edition (Europe) [Hartenberger, arcadiabay.de]
  • Western Gun Part II [Andrew Welburn, Bela Harcsa]
  • New games marked as GAME_NOT_WORKING
  • ------------------------------------
  • Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition
  • [f205v, The Dumping Union]
  • Touch de Uno! 2 [f205v, The Dumping Union]
  • 0.144u5
  • -------
  • MAMETesters Bugs Fixed
  • ----------------------
  • - 04594: [Sound] All sets in wiz.c: Missing Sound and/or Music (Darq)
  • - 04590: [Sound] firebarr: Music randomly blocks on the last sound and
  • plays it forever (Alex Jackson)
  • - 04589: [Crash/Freeze] mstworld: Access Voilation before OK (hap)
  • - 04573: [Gameplay] spangbl: Die too quickly during attract mode
  • (timing) (hap)
  • - 04584: [Crash/Freeze] Various sets in namcob1.c: Failure to boot
  • past post or disclaimer screen (hap)
  • - 04582: [Gameplay] bkrtmaq quiztou numanath swcourt swcourtj exvania
  • exvaniaj: some games fails to pass selftest or freeze after
  • copyright information (hap)
  • - 04301: [Sound] cobram3: Game plays using Mach 3 sound effects
  • instead of Cobra Command ones. (Mariusz Wojcieszek)
  • - 04581: [Gameplay] brapboys: game loops on crc check (hap)
  • Source Changes
  • --------------
  • Fix for inverted RON / REACH buttons in kiwames [Angelo Salese, Fujix]
  • Ported PC CGA device emulation from MESS to MAME, and updated Filetto
  • and Tetris (KR) to use it accordingly [Angelo Salese]
  • Added proper background hook-up for Tetris KR [Angelo Salese]
  • Added preliminary superimposing flag for CGA, and implemented for
  • Tetris KR, now it properly mixes between CGA graphics and external
  • background [Angelo Salese]
  • Added 'buzzer' sound to Filetto and Tetris KR [Angelo Salese]
  • CPS-1 update [Team CPS-1]:
  • * Dumped and added MB63B.1A PAL to slammast and clones (Kold666)
  • * Fixed mbomberj, mbombrd, mbombrdj Q-Sound ROMs labels and
  • locations, added Q-Sound PALs
  • Worked around 0x3d8 VGA reading, and fixed California Chase in using
  • the right VGA card [Angelo Salese]
  • Hooked up a proper VGA card for Psychic Force 2012 (waiting for
  • further info about the VGA card used) [Angelo Salese]
  • Added Tourvision bios ver. 52 [f205v, Corrado Tomaselli]
  • Fixed Atari logo bad colors at POST in Area 51:Site 4 [Angelo Salese]
  • Change 'screen' parameter in SCREEN_UPDATE and SCREEN_EOF callbacks to
  • a reference. Remove redundant machine parameter from SCREEN_EOF.
  • Remove old vestiges of driver_device video_eof override since it
  • wasn't being used. Update all multi-screen games to use separate
  • functions for each screen (calling into common code where
  • appropriate). [Aaron Giles]
  • i8251: Implemented transmit and receive data callbacks [Barry
  • Rodewald]
  • arm7: implemented MMU permission faults [Tim Schuerewegen]
  • arm7: return correct MMU ID Code register values for ARM920T/ARM7500
  • [Tim Schuerewegen]
  • s3c24xx: lots of changes for future Happy Fish 302-in-1 and Palm Z22
  • (mess) drivers [Tim Schuerewegen]
  • chdman: fixed -extractcd of images with postgaps. CHDs do not need
  • reconversion, this was an -extractcd problem only. [R. Belmont]
  • Implemented every single documented x87 co-processor opcodes in 386+
  • CPU cores [Angelo Salese]
  • Converted bitmap_t and rectangle into proper classes. Replaced
  • BITMAP_ADDR* macros with bitmap->pix* functions, and moved
  • bitmap_fill() to bitmap->fill() among other similar changes. Bitmap
  • fields now only available via accessors. Replaced sect_rect with &=
  • and union_rect with |= operators for rectangle classes. Some general
  • cleanup as a result of these changes. [Aaron Giles]
  • Implemented generic functions for RDMSR and WRMSR opcodes in Pentium
  • CPU core (i.e. no MSR is actually hooked up so far) [Angelo Salese]
  • Hooked up device in Savage Quest, dies at floppy error [Angelo Salese]
  • Hooked up devices for X-Tom 3d, gets to BOOT error if you soft reset
  • once [Angelo Salese]
  • segae.c: Updated driver to use the implementation from
  • src/emu/video/315_5124.c and modernized driver.
  • [Enik Land, Wilbert Pol]
  • Bulk converted cliprect * to cliprect & across the system. This makes
  • cliprects mandatory everywhere. In general, cliprects were being
  • correctly passed through the video side of most drivers already, so it
  • is mostly a semantic change. Note that with my previous change,
  • bitmaps have cliprects, so if you just want to clip to the bitmap's
  • boundaries, pass bitmap->cliprect() instead of NULL (which is no
  • longer permitted). [Aaron Giles]
  • 68HC05: CLR instruction should not affect the carry flag. Verified
  • with Freescale programmer's manual. [R. Belmont]
  • Hooked up basic devices in Queen and Midway Quicksilver HWs [Angelo
  • Salese]
  • mcr.c: added twotiger stereo 8-track tape sample playback
  • [italie, Mr. Do, hap]
  • Bulk conversion of bitmap_t * to bitmap_t & . With this change the
  • parameters for the global SCREEN_UPDATE callback match the parameters
  • for the driver_device version. Added allocate() and deallocate()
  • methods to bitmap_t to permit cleaner handling of bitmaps in drivers
  • and modern devices. [Aaron Giles]
  • m680x0: fix case where the MMU trashed memory [R. Belmont]
  • Removed machine.generic.tmpbitmap, VIDEO_START(generic_bitmapped), and
  • SCREEN_UPDATE(generic_bitmapped). In their place, each screen_device
  • now maintains a default bitmap which is automatically copied to the
  • screen on each update if no SCREEN_UPDATE function is provided and if
  • no driver_device::video_update override is present. This bitmap can be
  • found by querying the screen's new default_bitmap() method.
  • [Aaron Giles]
  • Hooked up devices and flash loading for Funky Ball, game currently dies
  • at a Voodoo color DAC register check [Angelo Salese]
  • Removed old C-based interface to astrings. astring exists only as a
  • class now. Updated all stragglers (mostly tools) to use the class
  • form. [Aaron Giles]
  • [MCS48] Fixed I8021/I8022 clock divider. [Curt Coder]
  • CPS-3 update [Team CPS-1]:
  • * Dumped and added Street Fighter III 3rd Strike Euro BIOS, unlocked
  • 2 new sets
  • * Reordered all sets per release date
  • * Minor fixes
  • ARM7: Fixed 39-in-1 booting. [Tim Schuerewegen]
  • aquarium.c: removed region hack, fixed offtune music, fixed testmode
  • [hap]
  • chdman: don't be case sensitive on the input type extension
  • [R. Belmont]
  • OS/2 updates [KO Myung-Hun]
  • Fix four spc700 opcodes which didn't disassemble correctly [kevtris]
  • i386: Moved stack changes to be after protection checks in RETF and
  • IRET Made ARPL protected mode only Added protection checks when MOVing
  • to a segment register. [Barry Rodewald]
  • Added delayed interrupts in idectrl to enable booting on some older
  • bioses [Carl]
  • scsihd.c: Get sector size from CHD metadata to support old 256
  • bytes/sector SASI drives, and allow hard disk image subdevices.
  • [Curt Coder]
  • started converting steppers to simulate actual behavior in a more
  • logical way, rather than using hardcoded tables [J. Wallace]
  • PGM driver cleanups. [David Haywood]
  • Rainbow Island driver cleanups + rename to avoid mess conflict
  • [David Haywood]
  • Improved puzzli2 protection simulation [iq132]
  • uiimage/diimage: Dumbify the menus and add a control layer
  • [O. Galibert]
  • New games added or promoted from NOT_WORKING status
  • ---------------------------------------------------
  • Quizard 1.8 [Klaus Sommer, Team Europe, The Dumping Union]
  • Quizard 2.3 [Klaus Sommer, Team Europe, The Dumping Union]
  • New clones added
  • ----------------
  • Rival Schools: United By Fate (Euro 971117)
  • [Corrado Tomaselli, The Dumping Union]
  • Street Fighter III 3rd Strike: Fight for the Future (Euro 990608)
  • [Layne, Smitdogg, The Dumping Union]
  • Street Fighter III 3rd Strike: Fight for the Future (Euro 990512)
  • [Layne, Smitdogg, The Dumping Union]
  • New games marked as GAME_NOT_WORKING
  • ------------------------------------
  • USA Pro Basketball (Tourvision PCE bootleg) [Clawgrip]
  • Thunder Blade (Tourvision PCE bootleg) [Clawgrip]
  • Power League IV (Tourvision PCE bootleg) [Clawgrip]
  • Rastan Saga II (Tourvision PCE bootleg) [Clawgrip, AUMAP]
  • Quizard 3.4 [Klaus Sommer, Team Europe, The Dumping Union]
  • Virtuality SU2000 [Phil Bennett, SailorSat]
  • 7 Smash [Yohji, Smitdogg, Charles MacDonald, The Dumping Union]
  • 0.144u4
  • -------
  • MAMETesters Bugs Fixed
  • ----------------------
  • - 04556: [Interface] Changing INC and DEC inputs, results in .cfg file
  • issue (hap)
  • - 04569: [Interface] Changing INC in UI menu changes DEC instead
  • (Olivier Galibert)
  • - 04575: [Interface] [UI] Box no longer drawn around physical DIP
  • locations (Olivier Galibert)
  • - 04574: [Speed] Many sets in snowbros.c: Graphic and gameplay
  • slowdown (Angelo Salese)
  • - 04578: [Graphics] mwalk: Graphics corruption after a few seconds of
  • gameplay (Alex Jackson)
  • - 04572: [Crash/Freeze] Many sets in dynax.c, royalmah.c: Failure to
  • boot/Hang at Post (Angelo Salese)
  • - 04536: [Sound] flicky, flickys2: Z80 PIO issues causing missing
  • music (hap)
  • - 03457: [Graphics] choplift: Choplifter (8751 315-5151) scrolling
  • problems (hap)
  • - 04558: [Gameplay] wboy and clones: 'gameplay smoothness' issue (hap)
  • - 04576: [Crash/Freeze] geebee, geebeeb, geebeeg: freeze when starting
  • the game (hap)
  • - 04570: [Crash/Freeze] wof: Black screen (Brian Troha)
  • - 04562: [Crash/Freeze] All sets in namconb1.c: Failure to boot past
  • post or disclaimer screen (Angelo Salese)
  • - 04564: [Crash/Freeze] dwex, drgw3 and clones: Access Violation after
  • OK (Angelo Salese)
  • - 04566: [Sound] rockragej, rockrage, rockragea: Stereo output is not
  • implemented. (Angelo Salese)
  • - 04563: [Crash/Freeze] thedeep: Access Violation (Angelo Salese)
  • - 03538: [Sound] salamand, lifefrce, lifefrcej, salamandj: Music is
  • too quiet in Salamander and Lifeforce (Fujix)
  • - 04565: [Sound] salamand, lifefrce: Reversed Stereo (Angelo Salese)
  • - 04559: [Documentation] m5draclb: The correct description is "Ooh Aah
  • Dracula Club (Barcrest) (MPU5)".
  • - 04557: [Documentation] m5bankrl: The correct description is "The
  • Bank Roll (Barcrest) (MPU5)".
  • Source Changes
  • --------------
  • Forte Card improvements: [Roberto Fresca]
  • * A lot of work on inputs.
  • * Added DIP locations.
  • * Lamps documentation and support.
  • * Added Lamps layout.
  • * Fixed and simplified inputs. Now Owner, Rental and Credits are
  • proper toggled service keys.
  • * Improved the button-lamps layout with the half and double addition
  • for betting in the gamble stage.
  • * Reverse engineering and partially documented the serial EEPROM
  • data.
  • * Added a clean default NVRAM and serial EEPROM.
  • * Added company and year notes.
  • * Added technical notes.
  • Adjusted volume levels in nemesis.c to mirror observed levels from PCB
  • recordings for Salamander/Lifeforce. Partially addresses MT Bug #3538
  • [Fujix]
  • Various fixes to California Chase, it currently completes the POST
  • [Grull Osgo]
  • Fix to CD-I video code [fgs]
  • Preliminary save state support to Naomi / AW / DC driver [Angelo
  • Salese]
  • Improved SN76477 interface. [Curt Coder]
  • vigilant.c: fix reversed Demo Sounds dipswitch in kikcubic
  • [Alex Jackson]
  • Modernized MSM6242 RTC device [Angelo Salese]
  • Added incrementing time to MSM6242 device [Angelo Salese]
  • Added preliminary IRQ generation to the MSM6242, updated drivers that
  • uses it accordingly and removed various related kludges [Angelo
  • Salese]
  • Capcom ZN-1, ZN-2 updates [Team CPS-1]:
  • * Confirmed and documented game board # for every set
  • * Properly fixed ROMs labels and locations to match real pcbs
  • * Marked MASK ROMs in ts2, ts2j as BAD_DUMP, current dumps don't
  • match real pcbs, added a note
  • * Replaced HR2-01M.3A in strider2 and clones with proper 32MBit dump
  • to match real pcb, 2nd half was cutted out
  • * Added a more accurate title description to some games
  • * Added some documentation notes to various sets
  • * Reordered all sets per release date
  • * Minor cleanups and fixes
  • Properly hooked up MSM6242 device to Super Kaneko Nova System [Angelo
  • Salese]
  • Various avt.c progresses, it now properly shows some gfxs [Angelo Salese]
  • Removed PC-based sound hack from Mirax [Angelo Salese]
  • Fix for 8042kbc.c irq generation, now California Chase correctly
  • accept keyboard inputs [Grull Osgo]
  • Softlist support cleanup and addition of compatibility filtering
  • [Miodrag Milanovic]
  • Documented MCU ports in The Deep, doesn't work yet due of a MCS51 core
  • bug [Angelo Salese]
  • Some progresses with atamanot, got a garbled title screen and realized that
  • the game is heavily protected [Angelo Salese]
  • Added, and made Mr. Do! use the U8106 soundchip, which as far as I can
  • tell is 100% identical to the sn76489 non-a, pending further testing.
  • [Lord Nightmare, plgDavid]
  • Added a note about pins held high on the Raiden 2 sound Z80. [Lord
  • Nightmare, balrog]
  • Converted gamtor.c to use the RAMDAC device [Angelo Salese]
  • Hooked up VGA device to Photo Play [Angelo Salese]
  • eeprom.c: Changed the 'erase' function to force all data bits of the
  • specified address to 1s. [Wilbert Pol]
  • Other improvements to California Chase, it shows Windows 98 logo
  • [Grull Osgo]
  • Fixed VGA line compare register masking, makes Windows 98 logo to
  • display correctly [Angelo Salese]
  • Fixed irq ack in Itazura Tenshi [Angelo Salese]
  • Merged dacholer.c and itaten.c drivers, fixes priority and sprite Y
  • positions in Dacholer and Kick Boy [Angelo Salese]
  • Added proper ROM labels for Taxi Driver [f205v]
  • Various changes for Neo-Geo driver [Johnboy]:
  • * Marked quizkof MVS AND AES VERSION
  • * Cleaned up all labels (consistent for all protos now) for prototype
  • sets (in 99.9% of the cases the correct labels are not known) to:
  • proto_ID-XX.XX
  • * Identified product codes for viewpoint, savager and blazstar
  • * kotm2p m1/s1 parent/clone fix
  • * Documentation update
  • * Reflected changes in internal db to xml (except /* Plane x */ )
  • New games added or promoted from NOT_WORKING status
  • ---------------------------------------------------
  • Forte Card (Spanish) [Angelo Salese, Roberto Fresca, Rob Ragon]
  • Itazura Tenshi [Team Japump!!!, Hau, Yohji]
  • New games marked as GAME_NOT_WORKING
  • ------------------------------------
  • Special Criminal Investigation (Tourvision PCE bootleg)
  • [Mariusz Wojcieszek, Clawgrip, Charles MacDonald, AUMAP]
  • 0.144u3
  • -------
  • MAMETesters Bugs Fixed
  • ----------------------
  • - 04550: [Save/Restore] 20pacgal and clones.: Reset after loading with
  • -autosave enabled. (Tafoid)
  • - 00287: [Graphics] ikki: another flicker happens newly in the
  • introduction scene between title and demo-play.
  • (Angelo Salese)
  • - 04554: [DIP/Input] gghost: Player 1 constantly moves right on the
  • screen (hap)
  • - 04552: [Graphics] ssf2t and clones: flashing garbage during intro
  • (hap)
  • - 04358: [Crash/Freeze] roughrac, sgmast: freezes upon attempting to
  • start a game (Angelo Salese)
  • - 04553: [Crash/Freeze] All games in toypop.c: Games freeze with
  • zeroes screen (Angelo Salese)
  • - 04551: [Gameplay] mastkin: irq_mask_w should be on 0x10B7
  • (Angelo Salese)
  • - 04548: [Save/Restore] Many games in mappy.c: Games do not load
  • correctly using -autosave. (Angelo Salese)
  • - 04549: [Crash/Freeze] All games in toypop.c: Game fails POST - hangs
  • (Angelo Salese)
  • - 04547: [Gameplay] digdug, galaga: Dig Dug gameplay is acting very
  • odd. Galaga has sound issues. (Angelo Salese)
  • Source Changes
  • --------------
  • Added video, sound and basic i/o to the CES Classic driver, games are
  • currently sort of playable [Angelo Salese]
  • Completely removed deprecat.h and partial frame irq hacks from the core.
  • Full list of drivers changed by this can be found at
  • http://mamedev.emulab.it/kale/fast/files/deprecat_removal.zip
  • [Angelo Salese]
  • Converted Sliver to RAMDAC device [Angelo Salese]
  • Added ay8910_reset_w() function, used by Joyful Road / Munch Mobile
  • for resetting the AYs on-the-fly. Fixes substained sounds in the
  • aforementioned game. [Lord Nightmare, Angelo Salese]
  • Putted an handling error where filenames are too long [Chad]
  • Fixed IRQ and NMI generation in Joyful Road driver according to
  • schematics [Tomasz Slanina]
  • CPS-1 update [Team CPS-1]:
  • * Added LWCHR.3A, ST22B.1A, STF29.1A, TK22B.1A, VA24B.1A, YI24B.1A
  • PALs
  • * Fixed wofch to use proper EPROM TK2(CH)_07.9A since the previous
  • dump was found to be bad
  • * Fixed wof, wofa, wofj, wofch ROMs labels and locations, added
  • Q-Sound PALs and pcb infos (Kold666)
  • * captcomm and clones: CCPRG.11D marked as NO_DUMP, the one dumped
  • was CCPRG1.11D (Kold666)
  • * Fixed dinoj, punisherj ROMs labels and locations, added Q-Sound
  • PALs
  • * Fixed sfzch, sfzbch GFX and sound ROMs labels and locations
  • * Minor cleanups and fixes
  • Converted Paint & Puzzle driver to use proper VGA core [Angelo Salese]
  • Provided PROM dump for Birdiy [f205v, Corrado Tomaselli]
  • New games added or promoted from NOT_WORKING status
  • ---------------------------------------------------
  • Keith Courage In Alpha Zones [Mariusz Wojcieszek]
  • Alien Crush [Mariusz Wojcieszek]
  • Pac-Land (United Amusements PC Engine) [Mariusz Wojcieszek]
  • New clones added
  • ----------------
  • Exzisus (TAD License) [f205v, Robotype]
  • Guzzler (Swimmer Conversion) [Kevin Eshbach]
  • Warriors of Fate 921031 ETC [boredstu]
  • 0.144u2
  • -------
  • MAMETesters Bugs Fixed
  • ----------------------
  • - 04546: [Graphics] pinbo, pinboa, pinbos: Background colour in wrong
  • (hap)
  • - 04542: [Crash/Freeze] quiztvqq: mame crash after map screen
  • (Fabio Priuli)
  • - 04541: [DIP/Input] qdrmfgp : cannot start game (Angelo Salese)
  • - 04538: [Crash/Freeze] Many sets: Crash on exit on 32-bit Windows XP
  • (-video d3d) (Antonio Giner)
  • Source Changes
  • --------------
  • segas32.c: Corrected rom labels and added PCB locations to F1 Super
  • Lap [The Dumping Union]
  • Removed ugly functions interrupt_enable_w() and cpu_interrupt_enable()
  • from the core, and updated all the drivers that used it accordingly.
  • Full list of drivers changed by this can be found at
  • http://mamedev.emulab.it/kale/fast/files/cpu_irq_enable.zip
  • [Angelo Salese]
  • Fixed scratchy sound in Birdiy, unlike all other Pac-Man HW games irq
  • mask is at $5001 instead of $5000, so fixing that fixed the sound as
  • well [Angelo Salese]
  • Fixed bogus IRQ/NMI mask bit in Yie Ar Kung-Fu (IRQ mask bit was
  • masking BOTH lines before) [Angelo Salese]
  • Fixed bogus irq mask to sound CPU in Syusse Oozumou [Angelo Salese]
  • Fixed bogus irq mask bit in SNK6502 HW games (IRQ mask bit was masking
  • BOTH lines before) [Angelo Salese]
  • Removed deprecat.h usage from the following drivers: [Angelo Salese]
  • * alpha68k.c
  • * astrocorp.c
  • * bartop52.c
  • * beezer.c
  • * cps2.c
  • * maxaflex.c
  • * namcos22.c
  • Added proper sound to yieartf set [Angelo Salese]
  • Written a generic RAMDAC device, hooked it up to the sfbonus.c,
  • blitz68k.c, rltennis.c, chsuper.c drivers [Angelo Salese]
  • Added 3 opcodes (sfence,fstp,fild) to the i386 processor
  • [Samuele Zannoli]
  • Little modifications to ap2_dsk.c and gaelco3d.c/.h to compile with
  • MSVC [Samuele Zannoli]
  • Added a placeholder for ohci usb controller in chihiro plus relative
  • hack to avoid an infinite loop. This allows chihiro to try to
  • initialize direct3d and to use the nvidia 3d accelerator ...
  • [Samuele Zannoli]
  • Converted chsuper.c to ADDRESS_MAP_MODERN [Angelo Salese]
  • Confirmed Gal Panic 3's clocks and xtals from original PCB
  • measurements [Corrado Tomaselli]
  • Added Sound NMI mask to Alpha68k II / V HW games [Angelo Salese]
  • Converted Beezer to proper vertical screen orientation, being
  • originally a Galaxian conversion kit that's quite obvious as well
  • [Angelo Salese]
  • Converted Super Speed Race Jr video to be vertically oriented
  • [Angelo Salese]
  • CPS-1 update [Team CPS-1]:
  • * Identified and documented pang3n as a bootleg, added a note
  • * Fixed pang3, pang3j to use proper 128KB EPROM PA3_11.11F instead of
  • the one resized used by pang3n
  • * Dumped and added CD63B.1A PAL to dino, dinou (Kold666)
  • * Dumped and added Q-Sound PALs to dino, dinou, punisher, punisheru,
  • slammast, slammastu, wofu (3 of 4) (Kold666)
  • * Dumped and added PALs to pang3 (2 of 3), pang3r1, pang3j, pang3n
  • (Kold666)
  • * pang3n -> pang3b
  • * Minor cleanups and fixes
  • New clones added
  • ----------------
  • Space Gun (Japan) [ShouTime]
  • Space Gun (US) [ShouTime]
  • 0.144u1
  • -------
  • MAMETesters Bugs Fixed
  • ----------------------
  • - 04456: [Graphics] bs94, re900: graphics corrupted/black screen (hap)
  • - 04535: [Sound] 6532 RIOT device changes causing missing sound in
  • games (hap)
  • - 04391: [Crash/Freeze] boscomd, bosco: Bosconian - Game resets at
  • various times. (hap)
  • - 03271: [Graphics] galaga and clones: Graphic artifact when booting
  • (hap)
  • - 02887: [Graphics] digdug and clones: Sprites disappear off right
  • screen- cocktail mode player 2 (hap)
  • - 03266: [Graphics] bosco, galaga, xevious, digdug and clones: Screen
  • flipping isn't handled correctly (hap)
  • - 04382: [Graphics] All sets in mappy.c: Cocktail screen offset for
  • 2nd player (hap)
  • - 04531: [Sound] f1en: Engine noise loops/resets (Tafoid)
  • Source Changes
  • --------------
  • Forte Card improvements [Roberto Fresca, Rob Ragon]
  • * Added crystal through #define
  • * Correct clocks for CPU, CRTC and AY8910.
  • * Added new spanish set.
  • * Added correct bipolar dump.
  • * Correct palette routines, plus video resnet.
  • * Watchdog.
  • * Added preliminary support for 93SC56 serial EEPROM.
  • * Added proper serial EEPROM dump.
  • * Added a ton of technical notes...
  • Forte Card: Improved the 93SC56 serial EEPROM interface. Added more
  • findings and technical notes. [Roberto Fresca, Rob Ragon]
  • Move per emulator constants info into separate class
  • [Miodrag Milanovic]
  • Fixed HLSL memory leak and crash on exit on 32-bit targets.
  • [Ryan Holtz, Bat Country Entertainment]
  • Modernized zerozone.c and zodiack.c drivers [Fabio Priuli]
  • Modernized address maps for most skeleton drivers [Fabio Priuli]
  • Fixed rom mapping and added nvram in pcat_nit.c. Some mini-games in
  • streetg2 are playable now. [Mariusz Wojcieszek]
  • SDL updates [R. Belmont, Carl, cgwg]
  • * pcap network support for OS X and Windows SDL targets
  • * GLSL tweaks to better support the "CRT" shader
  • Made default paletteram to be white on Hot Chase start-up, fixes ugly
  • MAME default palette to be shown at POST [Angelo Salese]
  • Fixed colors in Forte Card [Angelo Salese]
  • Implemented RTC in Forte Card [Angelo Salese]
  • Added support for hard disk softlists [Miodrag Milanovic]
  • Changed makefile in order to make sequential compilation of MAME and
  • MESS and their sub targets less resource demanding [Miodrag Milanovic]
  • Moved V3021 RTC emulation into a proper device, and made it to
  • increment the time. Hooked this up into pgm.c and fortecar.c drivers
  • [Angelo Salese]
  • Hooked up MSM5205 sound to Disco Boy [Angelo Salese]
  • cps3.c: Documented all sfiii, sfiii2 and sfiii3 existing revisions.
  • [Team CPS-1]
  • CPS-1 update [Team CPS-1]:
  • * Fixed 3wondersu, ffightu1, ffightj1, sf2uc, sf2ud, sf2uf ROMs
  • labels and positions, added pcb infos to video\cps1.c
  • * Redumped and fixed sf2ceuc to match real pcb [Dumping Union]
  • * Restored 4 EPROMs properly dumped in forgottn and marked LW-13.10D
  • as possible bad dump in forgottnu, see the note
  • * Fixed inverted EPROMs positions in megaman according to a new USA
  • 91635B-2 B-Board [Dumping Union]
  • * Added a note about RT_23.13B ROM in wonder3 [Kold666]
  • * Added some documentation notes to various sets
  • * Minor cleanups and fixes
  • Confirmed and adjusted clock speeds for Bomb Jack from PCB
  • [Corrado Tomaselli]
  • Fix obvious use-after-free error in device_delete(). [Aaron Giles]
  • Remove explicit freeing of HLSL shadow_texture, since it is allocated
  • by texture_create() which does its own tracking and freeing.
  • [Aaron Giles]
  • Various changes to the Bally Sente driver [Kevin Eshbach]
  • * Corrects the rom locations for Trivia Pursuit Baby Boomer edition
  • * Corrects the rom locations for Street Football
  • * Added date code to Mini Golf (Set 2), Trivia Pursuit (Baby Boomer
  • Edition), Night Stocker (set 1), Night Stocker (set 2) and Street
  • Football
  • Added PLS100 (82S100) PLA emulation which utilizes a binary JED fusemap.
  • [Curt Coder]
  • New games added or promoted from NOT_WORKING status
  • ---------------------------------------------------
  • Fruit Bonus Deluxe [Sara S.]
  • Birdiy
  • [Alberto Grego, Corrado Tomaselli, Angelo Salese, The Dumping Union]
  • New clones added
  • ----------------
  • Pro Soccer (cassette, Japan)
  • [Team Japump!!!, Hau, Yohji, Charles MacDonald]
  • Crock-Man [Team Europe, Nico and Thorsten K.]
  • The Ninja Warriors (US) [Stefan Lindberg, The Dumping Union]
  • Gun Hard (Japan) [ShouTime]
  • Gals Panic 3 (Euro)
  • [Corrado Tomaselli, Alberto Grego, The Dumping Union]
  • Battle Balls (Asia, earlier)
  • [Corrado Tomaselli, Alberto Grego, The Dumping Union]
  • Pepper II - Version 7 [tafoid]
  • J. J. Squawkers (bootleg, Blandia Conversion) [Corrado Tomaselli, f205v]
  • World Beach Volleyball (set 3) [Corrado Tomaselli]
  • Pang! 3 (Euro 950511)
  • [Corrado Tomaselli, Alberto Grego, The Dumping Union]
  • B.Rap Boys Special (US) [vintagevideogames.com, Lord Nightmare]
  • Forte Card (Spanish) [Roberto Fresca, Rob Ragon]
  • Spiker (2 sets) [Kevin Eshbach]
  • New games marked as GAME_NOT_WORKING
  • ------------------------------------
  • Pucky [Foul, Smitdogg, The Dumping Union]






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