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- Inserito: il 30-01-2012 alle 08:27
- Ultimo aggiornamento: il 06-02-2012 alle 08:41
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Download M.A.M.E. 0.145b
Descrizione file
Equivalente del vecchio Mame 32, questa versione è provvista di Gui Grafica.
Changelog (Vedi changelog completo)
- 0.145
- -------
- Happy 15th Anniversary! Over its 15 years of existence since MAME
- 0.01 was released for MS-DOS with an initial library of 5 sets, MAME
- has grown exponentially to the point that no one thought we would be,
- boasting 18,650 different sets and operable on more OS platforms than
- thought possible. While video-based arcade games were the original
- targets for MAME, the scope of the project has grown to include
- documentation of virtually all coin-operated amusement devices
- including gambling (video/slots), coin droppers, pinball machines and
- more. Through the efforts of the literally thousands of developers,
- players and others who have provided assistance and feedback over the
- project's history, we would like to thank all of them that made this
- possible!
- MAMETesters Bugs Fixed
- ----------------------
- - 04455: [Crash/Freeze] All sets in cliffhgr.c: Crash/assert and
- graphic issues (Aaron Giles)
- - 04644: [Core] Tilemap viewer always broken / displays in shades of
- Blue (Aaron Giles)
- - 04607: [Graphics] All sets in cliffhgr.c: Video playback is faulty -
- screen flashes (Aaron Giles)
- - 04656: [Misc.] Various Sets: "Timer Error" shows before start of
- game each time, showing odd time during setting (Angelo
- Salese)
- - 04661: [Crash/Freeze] calchase: Assert while doing initial memory
- test (Carl)
- - 04622: [Crash/Freeze] anmlbskt: Crash before OK (R. Belmont)
- - 04636: [Crash/Freeze] mquake: [debug] Exception after OK
- (R. Belmont)
- - 04654: [Timing] All sets in stv.c: All sets do not start or play
- correctly (Timing, Auto Credit, Sound) (R. Belmont)
- - 04650: [Documentation] m1coro11n, m1coro11np, m1coro12n, m1coro12np,
- m1coro21n, m1coro21np, m1coro22n, m1coro31p, m1coro32n,
- m1coro32np: Game descriptions contain a TAB character.
- - 04648: [Graphics] All sets in btime.c: Misplaced graphics for player
- 2 in cocktail mode (hap)
- - 04635: [Graphics] terrafb, terrafjb: [debug] Graphics corruption on
- both sides of the screen (David Haywood)
- - 04632: [Crash/Freeze] oldsplus: [debug] Assert before OK (David
- Haywood)
- - 04626: [DIP/Input] ddragon2 and clones: Wrong dipswitch settings -
- default settings
- - 04647: [DIP/Input] cabal and all clones: "Bonus Lives" settings are
- wrong (stephh)
- - 04628: [Crash/Freeze] agress, agressb: Black screen (R. Belmont)
- - 03444: [Debugger] Registered ram blocks registered with save state
- cannot be viewed with debugger (R. Belmont)
- Source Changes
- --------------
- Fixed disassembly of far jump instructions in the u'nSP core [trap15]
- Correct loading for dragngun video data, identified as standard DVI
- data [David Haywood]
- Slight fix to the way captaven rasters were handled [David Haywood]
- Added proper widescreen layout on Super Chase [David Haywood]
- Improved inputs in Tourvision driver [Stephh]
- Added sprites wrap-around in Donkey Kong HW, seen in DK3 when clearing
- stage 1 [hap]
- chd: Fix error where FLAC was encoding 4 times too much data (samples
- vs. bytes) [David Haywood]
- Converted Boogie Wings to generic sprite device plus added manual
- mixing. Converted various bootleg implementations of the chip to use
- the common code as well. (tumbleb.c, esd16.c, crospang.c, nmg5.c)
- [David Haywood]
- Implemented preliminary support for Trident SVGA cards, fixes graphics
- in California Chase loading screen [Grull Osgo, Angelo Salese]
- Hooked up inputs and sound in california chase, game is now more or
- less working without steer inputs and still needs the user to launch
- boot.exe first from MS-DOS prompt. [Grull Osgo, Angelo Salese]
- Various wav/flac sample changes: [David Haywood]
- * Remove hardcoded ".wav" sample extensions from within drivers
- * Update samples.c to check for both .flac and .wav extensions when
- loading a sample
- * Made sample loading failure a bit more verbose (various zips
- contained 0 byte samples, I assume to keep clrmame happy or
- something)
- * Fixed memory allocation with 8-bit flac samples
- Act Fancer: fixed background tilemap size, corrects level boss bg
- (partial fix for MT #4585) [David Haywood]
- RDP optimizations and memory system shunting in N64 driver; relative
- speedup of 1.4x to 1.5x [MooglyGuy]
- Truco Tron reverse engineering [Roberto Fresca]
- * Identified and added EF6821P PIA for I/O.
- * Identified and added the CRTC as HD/UM6845.
- * Identified a Maxim MAX691 and hooked watchdog/reset functions based
- on the PIA line where is tied. Also hooked others minor related
- things.
- * Identified a Darlington Array ULN2003.
- * Added correct clocks for main crystal, CPU and CRTC through
- #define.
- * Improved inputs/jumpers with PCB traces.
- * Added technical notes.
- Model 1: add skeleton device for Z80 version of the MPEG sound board.
- No playback, just running the Z80. [R. Belmont]
- New games added or promoted from NOT_WORKING status
- ---------------------------------------------------
- Street Games II [Angelo Salese, Mariusz Wojcieszek]
- Boong-Ga Boong-Ga (Spank'em!)
- [R. Mucciarelli, pongplaya, ranger_lennier, Kevin Eshbach, gamerfan,
- M. Ponweiser, emuLOAD, R. Gatzke, Smitdogg, The Dumping Union,
- Pierpaolo Prazzoli]
- New clones added
- ----------------
- Warriors of Fate ('sgyxz' bootleg) (not working) [angelosa]
- Print Club 2 Felix The Cat (Rev. A)
- [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
- Print Club 2 '98 Spring Ver
- [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
- Hyperspace (bootleg of Asteroids) [Byte Surfer]
- Tekken Tag Tournament (Asia, TEG2/VER.C1, set 1)
- [Brian Troha, Smitdogg, The Dumping Union]
- X-Men (4 Players ver ADA) [Bonky0013]
- Print Club Goukakenran (J 991104 V1.000)
- [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
- Print Club Olive (J 980717 V1.000)
- [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
- Print Club 2 '98 Autumn Ver (J 980827 V1.000)
- [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
- Print Club Kome Kome Club (J 970203 V1.000)
- [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
- Ultimate Arctic Thunder [gamerfan, Smitdogg, The Dumping Union]
- Dumped HDD for Photo Play 2000 v2.01 [Team Europe]
- New games marked as GAME_NOT_WORKING
- ------------------------------------
- Dungeon Explorer (Tourvision PCE bootleg)
- [Charles McDonald, Clawgrip, AUMAP]
- Unknown BMC Poker Game
- Gone Fishing 2
- Chess Challenge 2 [SoftwareThis]
- EZ Touch [XingXing]
- Sega Shooting Zone
- Bounty Hunter [Gatinho]
- 0.144u7
- -------
- MAMETesters Bugs Fixed
- ----------------------
- - 04610: [Crash/Freeze] Multiple sets in cave.c: Segfaults in various
- places; sprites clipped in middle of screen. (Aaron Giles)
- - 04268: [Crash/Freeze] All sets using OKI6295 audio: Use of save
- states eventually crashes MAME upon loading (R. Belmont)
- - 04629: [Crash/Freeze] topgunnr: [debug] Assert after OK
- (Aaron Giles)
- - 04630: [Crash/Freeze] skyraid: [debug] Assert after OK (Aaron Giles)
- - 03761: [Graphics] edrandy and clones: Do not see the clouds in the
- background (hap)
- - 04508: [Graphics] charlien: Little graphic garbage (David Haywood)
- - 04623: [Timing] drivers that use SCREEN_VBLANK: change from
- SCREEN_EOF to SCREEN_VBLANK regressed timing (hap)
- - 04637: [Graphics] chukatai: Garbage sprites on the left side of the
- screen. (David Haywood)
- - 04633: [Graphics] rollerg and clones: Graphics corruption on right
- side of screen (Aaron Giles)
- - 04638: [Graphics] All sets in hng64.c: Missing 3D graphics.
- (Aaron Giles)
- - 04639: [Graphics] wheelfir: Missing foreground layer. (Aaron Giles)
- - 04643: [Crash/Freeze] All sets in chsuper.c: [debug] Exception after
- OK with debug build (Aaron Giles)
- - 04620: [Documentation] j6cpalb: In according with ACE flyer, the
- exact release year is 1998.
- - 04606: [Graphics] mach3, cobram3: Missing and/or corrupted graphics
- (Aaron Giles)
- - 04624: [Graphics] blswhstl, detawin: Missing graphics (hap)
- - 03600: [Gameplay] gberet: 30fps framerate seems abnormal (hap)
- - 04618: [Documentation] All sets in taito.c: All sets in this driver
- are made by "Taito do Brasil".
- - 04617: [Documentation] rally: According to ipdb.org reports, the
- exact release year is 1980.
- - 04616: [Documentation] radcl_l1 and clones: The correct description
- is "Radical!..." with the exclamation point.
- - 04615: [Documentation] rackempp: The correct description is "Rack
- 'em Up! (Pinball)".
- - 04613: [Graphics] pballoon: Scrolling problem (hap)
- - 04612: [Crash/Freeze] All sets in aleck64.c: Crash before OK
- (MooglyGuy)
- - 04611: [Crash/Freeze] galpanis galpanisj: both sets freeze on region
- information (hap)
- - 04595: [Crash/Freeze] cryptklr: Crashes MAME before it can display
- the disclaimer. (Curt Coder)
- Source Changes
- --------------
- Rewrote tilemap.c as a C++ class. For now kept the global functions
- and just inline mapped them to the class. Will do a pass soon to
- actually update drivers to use the C++ methods directly. Also, the
- tilemap callbacks are now delegates which should make for cleaner
- integrating into modern devices and drivers going forward.
- [Aaron Giles]
- Add libjpeg; converted Sliver to decompress pictures on the fly
- [David Haywood, R. Belmont]
- Remove support for 4bpp packed graphics. These only manifested for
- drivers that used GFX_RAW support for 4bpp systems, and yet we had a
- bunch of extra code to support it. Updated these drivers to do without
- it and removed all the extra code for supporting it. [Aaron Giles]
- tagmap is just a C++ template now. Added iterators to it as well.
- Updated a few outlying uses. [Aaron Giles]
- VGA: Fixed Double Scan / Maximum Scan Lines condition, and removed a
- bunch of kludges [Angelo Salese]
- CGA: fixed display disable read flag [Angelo Salese]
- i386: BTR and page fault fixes [Carl]
- i386: basic implementation of FIST and FBLD FPU instructions. [Barry
- Rodewald]
- i386: Fixed BSR/BSF and CMPS based on test-i386 output. [Barry Rodewald]
- VGA: first attempt at adding proper refresh rates [Angelo Salese]
- i386: Fixed STR and SLDT instructions. [Barry Rodewald]
- Added Intersil IM6402 UART emulation. [Curt Coder]
- Added documentation (pinout/dips/chip ID) for popobear based on PCB
- picture and manual. [Tafoid]
- i386: fixed a bug with JCXZ opcode [Carl]
- Changes for GCC 4.7 compatibility [Belegdol]
- Added FLAC (lossless audio) codec support plus experimental hooks in
- samples and chdman. Bumped up CHD-CD hunk size to get better
- compression ratios on both zlib and flac. [David Haywood, R. Belmont]
- i386: Made stack limit checks better handle the difference between 16
- and 32-bit stacks in IRET and RETF. [Barry Rodewald]
- i386: Stopped IOPL from being changed by IRET when CPL is zero. [Barry
- Rodewald]
- ppu2c0x: converted NES PPU to be a modern device. [Fabio Priuli]
- Further Stepper clean-ups [J. Wallace]
- floppy: Do specific UI handling [O. Galibert]
- Added Pluto 5 technical notes about clocks, EPROM config, and
- addresses/data scrambling for different EPROM types on 16-bit mode.
- [Roberto Fresca]
- Move devices into a proper hierarchy and handle naming and paths
- consistently for devices, I/O ports, memory regions, memory banks, and
- memory shares. [Aaron Giles]
- Fixed pcap network device search [Carl]
- Converted Lemmings, Wizard Fire, Desert Assault, Rohga and Schmeiser
- Robo to use deco generic sprite device [David Haywood]
- Major overhaul of VGA memory handlers, added CGA, monochrome emulation and
- fixed text banking while at it [Angelo Salese]
- Rewrote i386 x87 emulation: [Phil Bennett]
- * Use SoftFloat arithmetic functions
- * Implemented tag word updates
- * Implemented status word/exception flag updates
- * Implemented stack underflow/overflow behaviour
- i386: Various protection mode fixes. [Carl]
- Fixed some dipswitch defaults and added diplocations to many Konami
- and Namco games. [kanikani]
- i386: added 32-bit operand size version of SMSW [Barry Rodewald]
- Fixed bad assumption by the (pre)GX video mixer [R. Belmont]
- ksys573: fix disk regions, games boot again [R. Belmont]
- taitogn: fix card region, games boot again [R. Belmont]
- Verified and corrected the Sega Security CPU number (317-xxxx) for one
- of the two unknown Turbo Out Run sets. [Brian Troha]
- oki6295: force creation of banks so loading a state from after the
- game has set a bank before the game sets the bank doesn't die
- [R. Belmont]
- SDL: don't show misleading message for .BDF UI fonts
- [R. Belmont, The Flying Ape]
- i386: Major update to segment limit and protection checking. [Carl]
- Fixed VGA memory map writes [Grull Osgo]
- New games added or promoted from NOT_WORKING status
- ---------------------------------------------------
- Steal See (& Get Land) [N. A. Jimenez, M. Krug, ShiggsUnderground, C.
- Stefano, Ted Bailey, R. Mucciarelli, Smitdogg, The Dumping Union]
- New clones added
- ----------------
- Carrier Air Wing (bootleg) [Bonky0013] (not working)
- Flying Shark (bootleg, set 2) [Bonky0013]
- Arcana Heart [Dumping Union]
- Rapid Fire v1.1 (Build 238) [Brian Troha, The Dumping Union]
- New games marked as GAME_NOT_WORKING
- ------------------------------------
- Ichi Ban Jyan [Guru]
- Mushiking The King Of Beetle 2K3 2nd [f205v, The Dumping Union]
- Virtua NBA (prototype) [Arzeno Fabrice]
- Popo Bear [R. Mucciarelli, N. Francfort, Smitdogg, The Dumping Union]
- 0.144u6
- -------
- MAMETesters Bugs Fixed
- ----------------------
- - 03685: [Sound] reaktor: No sound (hap)
- - 03568: [Crash/Freeze] lockload, gunhard: Access Violation after OK (hap)
- - 04189: [Gameplay] fireshrk: Inputs aren't read consistently (hap)
- - 04601: [Speed] vimana: game suffers major slowdowns (hap)
- - 04602: [Documentation] pb_l5 and clones: The correct description is
- "PIN-BOT..." and the exact year of production is 1986.
- - 04600: [Documentation] pfevr_l2, pfevr_p3: The correct descriptions
- are "Pennant Fever (L-2)" and "Pennant Fever (P-3)".
- - 04599: [Documentation] pz_f4 and clones: The correct description is
- "The Party Zone...".
- - 02234: [DIP/Input] chboxing: Unable to navigate Test Mode menu (hap)
- Source Changes
- --------------
- softlist: Fix entry count tracking issue [O. Galibert]
- vamphalf.c: Added correct speedup for Toy Land Adventure. Demoted Mr.
- Kicker to not working again. There is a serious bug with the nvram
- handling (possibly due to a core bug) which causes the game to break
- entirely if you get a high score and it rewrites nvram. [Dave Haywood]
- i386: Made a start at Virtual 8086 Mode. Not fully working yet,
- though. Fixed an issue where two address or operand size prefixes
- would cancel each other out. [Barry Rodewald]
- Optimized PGM video rendering for a speedup in some video heavy cases
- [David Haywood]
- Reinstated the old KOV protection simulation given that the ARM still
- hasn't been dumped [David Haywood]
- arm7: some code reorganization, used a jump table for a small speedup
- [David Haywood]
- i386: Fixed high bits in eflags register from being changed by POPF,
- and VM and IF flags from changing depending on privilege level. Fixed
- exception error codes in protected mode. Further work on virtual 8086
- mode. EMM386 will now load, but will still die a few seconds later.
- [Barry Rodewald]
- Enabling load of multi part softlist items on all available device
- [Fabio Priuli]
- ARM7: Gave ARM mode its own file & cleaned up formatting/indenting
- [David Haywood]
- i386: Bit more progress towards getting 386 enhanced mode Windows
- running. [Carl]
- beaminv.c: added color overlay [MASH]
- Added support for 2 drives on IDE controller [Miodrag Milanovic]
- Major bitmap-related changes throughout the system: [Aaron Giles]
- There are almost certainly some regressions lurking. Let me know if
- something seems busted.
- Bitmaps are now strongly typed based on format. bitmap_t still exists
- as an abstract base class, but it is almost never used. Instead,
- format-specific bitmap classes are provided:
- bitmap_ind8 == 8bpp indexed bitmap_ind16 == 16bpp indexed bitmap_ind32
- == 32bpp indexed bitmap_ind64 == 64bpp indexed bitmap_rgb32 == 32bpp
- RGB bitmap_argb32 == 32bpp ARGB bitmap_yuy16 == 16bpp YUY
- For each format, a generic pix() method is provided which references
- pixels of the correct type. The old pix8/pix16/pix32/ pix64 methods
- still exist in the short term, but the only one available is the one
- that matches the bitmap's pixel size. Note also that the old RGB15
- format bitmaps are no longer supported at all.
- Converted model1, megadriv, and stv drivers away from the RGB15 format
- bitmaps.
- New auto_bitmap__alloc() macros are provided for allocating the
- appropriate type of bitmap.
- Screen update functions now must specify the correct bitmap type as
- their input parameters. For static update functions the SCREEN_UPDATE
- macro is now replaced with SCREEN_UPDATE_RGB32 and SCREEN_UPDATE_IND16
- macros. All existing drivers have been updated to use the correct
- macros.
- Screen update functions are now required for all screens; there is no
- longer any default behavior of copying a "default" bitmap to the
- screen (in fact the default bitmap has been deprecated). Use one of
- the following to specify your screen_update callback:
- MCFG_SCREEN_UPDATE_STATIC(name) - static functions
- MCFG_SCREEN_UPDATE_DRIVER(class, func) - driver members
- MCFG_SCREEN_UPDATE_DEVICE(tag, class, func) - device members
- Because the target bitmap format can now be deduced from the screen
- update function itself, the MCFG_SCREEN_FORMAT macro is no longer
- necessary, and has been removed. If you specify a screen update
- callback that takes a bitmap_ind16, then the screen will be configured
- to use a 16bpp indexed bitmap, and if you specify a callback that
- takes a bitmap_rgb32, then a 32bpp RGB bitmap will be provided.
- Extended the bitmap classes to support wrapping a subregion of another
- bitmap, and cleaner allocation/resetting. The preferred use of bitmaps
- now is to define them directly in drivers/devices and use allocate()
- or wrap() to set them up, rather than allocating them via
- auto_bitmap_*_alloc().
- Several common devices needed overhauls or changes as a result of the
- above changes:
- * Reorganized the laserdisc base driver and all the laserdisc drivers
- as modern C++ devices, cleaning the code up considerably. Merged
- ldsound device into the laserdsc device since modern devices are
- flexible enough to handle it.
- * Reorganized the v9938 device as a modern C++ device. Removed
- v9938mod.c in favor of template functions in v9938.c directly.
- * Added independent ind16 and rgb32 callbacks for TMS340x0 devices.
- * All video devices are now hard-coded to either ind16 or rgb32
- bitmaps. The most notable is the mc6845 which is rgb32, and
- required changes to a number of consumers.
- * Added screen_update methods to most video devices so they can be
- directly called via MCFG_SCREEN_UPDATE_DEVICE instead of creating
- tons of stub functions.
- Added new template device_delegate which wraps a regular delegate and
- includes a string pointer to a device tag, which can be simply
- resolved later. Converted the screen_update delegates to to be based
- on this. Changed the mechanism by which screen formats are auto-
- deduced. Converted SCREEN_EOF to use these delegates as well, so now
- there is MCFG_SCREEN_EOF_STATIC/ DRIVER/DEVICE just like
- MCFG_SCREEN_UPDATE.
- Death to SCREEN_EOF, which was ambiguously called either at the start
- or end of VBLANK depending on the video flag
- VIDEO_UPDATE_AFTER_VBLANK. Replaced with SCREEN_VBLANK callbacks which
- are called both at the start and end of VBLANK, so you can operate
- either way, and be explicit about it. Updated all callers. Also
- updated screen_device to use device timers and some other minor
- cleanups.
- Beginning to implement page faults [Carl]
- Created new testcpu driver that shows how to develop an empty test
- driver that (ab)uses the core to single step a CPU executing arbitrary
- instructions and capturing before/after state and tracking memory.
- Currently this driver is always compiled, but is not referenced in
- mame.lst. [Aaron Giles]
- Cleanup of bitmap classes now that formats and bpp are dictated
- strictly by the type. Also added code to more aggressively align the
- bitmap base and rowbytes, and create a resize method which attempts to
- re-use existing memory rather than always reallocating. [Aaron Giles]
- i386: Added I/O permissions. [Carl]
- Added new method screen_device::register_screen_bitmap which allocates
- a given bitmap to match the screen size and resizes it as appropriate
- when the screen size changes. Updated all the obvious spots in the
- code where this could be leveraged. [Aaron Giles]
- Move allocate/resize methods in the bitmap classes down into bitmap_t
- because they no longer have any dependency on the bitmap format or
- type.
- Ensured that the bitmap's palette remains set across a resize call (it
- is lost doing an allocate).
- [N64] Various changes: [MooglyGuy, Happy]
- * Converted AI / VI / MI / RI / SI / PI into a modernized device
- * PI DMA now takes place after an appropriate delay to simulate
- transfer time
- - SP DMA no longer rejects transfers of 0 bytes (should transfer one
- 8-byte word)
- x87: fix for single-precision operations [Peter Ferrie]
- Capcom ZN-1 update [Team CPS-1]:
- * Redumped and fixed MASK ROMs in ts2, ts2j to match real pcb
- (Smitdogg, The Dumping Union)
- * Minor fixes
- New games added or promoted from NOT_WORKING status
- ---------------------------------------------------
- Toy Land Adventure [f205v, The Dumping Union]
- New clones added
- ----------------
- Gals Panic S - Extra Edition (Europe) [Hartenberger, arcadiabay.de]
- Western Gun Part II [Andrew Welburn, Bela Harcsa]
- New games marked as GAME_NOT_WORKING
- ------------------------------------
- Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition
- [f205v, The Dumping Union]
- Touch de Uno! 2 [f205v, The Dumping Union]
- 0.144u5
- -------
- MAMETesters Bugs Fixed
- ----------------------
- - 04594: [Sound] All sets in wiz.c: Missing Sound and/or Music (Darq)
- - 04590: [Sound] firebarr: Music randomly blocks on the last sound and
- plays it forever (Alex Jackson)
- - 04589: [Crash/Freeze] mstworld: Access Voilation before OK (hap)
- - 04573: [Gameplay] spangbl: Die too quickly during attract mode
- (timing) (hap)
- - 04584: [Crash/Freeze] Various sets in namcob1.c: Failure to boot
- past post or disclaimer screen (hap)
- - 04582: [Gameplay] bkrtmaq quiztou numanath swcourt swcourtj exvania
- exvaniaj: some games fails to pass selftest or freeze after
- copyright information (hap)
- - 04301: [Sound] cobram3: Game plays using Mach 3 sound effects
- instead of Cobra Command ones. (Mariusz Wojcieszek)
- - 04581: [Gameplay] brapboys: game loops on crc check (hap)
- Source Changes
- --------------
- Fix for inverted RON / REACH buttons in kiwames [Angelo Salese, Fujix]
- Ported PC CGA device emulation from MESS to MAME, and updated Filetto
- and Tetris (KR) to use it accordingly [Angelo Salese]
- Added proper background hook-up for Tetris KR [Angelo Salese]
- Added preliminary superimposing flag for CGA, and implemented for
- Tetris KR, now it properly mixes between CGA graphics and external
- background [Angelo Salese]
- Added 'buzzer' sound to Filetto and Tetris KR [Angelo Salese]
- CPS-1 update [Team CPS-1]:
- * Dumped and added MB63B.1A PAL to slammast and clones (Kold666)
- * Fixed mbomberj, mbombrd, mbombrdj Q-Sound ROMs labels and
- locations, added Q-Sound PALs
- Worked around 0x3d8 VGA reading, and fixed California Chase in using
- the right VGA card [Angelo Salese]
- Hooked up a proper VGA card for Psychic Force 2012 (waiting for
- further info about the VGA card used) [Angelo Salese]
- Added Tourvision bios ver. 52 [f205v, Corrado Tomaselli]
- Fixed Atari logo bad colors at POST in Area 51:Site 4 [Angelo Salese]
- Change 'screen' parameter in SCREEN_UPDATE and SCREEN_EOF callbacks to
- a reference. Remove redundant machine parameter from SCREEN_EOF.
- Remove old vestiges of driver_device video_eof override since it
- wasn't being used. Update all multi-screen games to use separate
- functions for each screen (calling into common code where
- appropriate). [Aaron Giles]
- i8251: Implemented transmit and receive data callbacks [Barry
- Rodewald]
- arm7: implemented MMU permission faults [Tim Schuerewegen]
- arm7: return correct MMU ID Code register values for ARM920T/ARM7500
- [Tim Schuerewegen]
- s3c24xx: lots of changes for future Happy Fish 302-in-1 and Palm Z22
- (mess) drivers [Tim Schuerewegen]
- chdman: fixed -extractcd of images with postgaps. CHDs do not need
- reconversion, this was an -extractcd problem only. [R. Belmont]
- Implemented every single documented x87 co-processor opcodes in 386+
- CPU cores [Angelo Salese]
- Converted bitmap_t and rectangle into proper classes. Replaced
- BITMAP_ADDR* macros with bitmap->pix* functions, and moved
- bitmap_fill() to bitmap->fill() among other similar changes. Bitmap
- fields now only available via accessors. Replaced sect_rect with &=
- and union_rect with |= operators for rectangle classes. Some general
- cleanup as a result of these changes. [Aaron Giles]
- Implemented generic functions for RDMSR and WRMSR opcodes in Pentium
- CPU core (i.e. no MSR is actually hooked up so far) [Angelo Salese]
- Hooked up device in Savage Quest, dies at floppy error [Angelo Salese]
- Hooked up devices for X-Tom 3d, gets to BOOT error if you soft reset
- once [Angelo Salese]
- segae.c: Updated driver to use the implementation from
- src/emu/video/315_5124.c and modernized driver.
- [Enik Land, Wilbert Pol]
- Bulk converted cliprect * to cliprect & across the system. This makes
- cliprects mandatory everywhere. In general, cliprects were being
- correctly passed through the video side of most drivers already, so it
- is mostly a semantic change. Note that with my previous change,
- bitmaps have cliprects, so if you just want to clip to the bitmap's
- boundaries, pass bitmap->cliprect() instead of NULL (which is no
- longer permitted). [Aaron Giles]
- 68HC05: CLR instruction should not affect the carry flag. Verified
- with Freescale programmer's manual. [R. Belmont]
- Hooked up basic devices in Queen and Midway Quicksilver HWs [Angelo
- Salese]
- mcr.c: added twotiger stereo 8-track tape sample playback
- [italie, Mr. Do, hap]
- Bulk conversion of bitmap_t * to bitmap_t & . With this change the
- parameters for the global SCREEN_UPDATE callback match the parameters
- for the driver_device version. Added allocate() and deallocate()
- methods to bitmap_t to permit cleaner handling of bitmaps in drivers
- and modern devices. [Aaron Giles]
- m680x0: fix case where the MMU trashed memory [R. Belmont]
- Removed machine.generic.tmpbitmap, VIDEO_START(generic_bitmapped), and
- SCREEN_UPDATE(generic_bitmapped). In their place, each screen_device
- now maintains a default bitmap which is automatically copied to the
- screen on each update if no SCREEN_UPDATE function is provided and if
- no driver_device::video_update override is present. This bitmap can be
- found by querying the screen's new default_bitmap() method.
- [Aaron Giles]
- Hooked up devices and flash loading for Funky Ball, game currently dies
- at a Voodoo color DAC register check [Angelo Salese]
- Removed old C-based interface to astrings. astring exists only as a
- class now. Updated all stragglers (mostly tools) to use the class
- form. [Aaron Giles]
- [MCS48] Fixed I8021/I8022 clock divider. [Curt Coder]
- CPS-3 update [Team CPS-1]:
- * Dumped and added Street Fighter III 3rd Strike Euro BIOS, unlocked
- 2 new sets
- * Reordered all sets per release date
- * Minor fixes
- ARM7: Fixed 39-in-1 booting. [Tim Schuerewegen]
- aquarium.c: removed region hack, fixed offtune music, fixed testmode
- [hap]
- chdman: don't be case sensitive on the input type extension
- [R. Belmont]
- OS/2 updates [KO Myung-Hun]
- Fix four spc700 opcodes which didn't disassemble correctly [kevtris]
- i386: Moved stack changes to be after protection checks in RETF and
- IRET Made ARPL protected mode only Added protection checks when MOVing
- to a segment register. [Barry Rodewald]
- Added delayed interrupts in idectrl to enable booting on some older
- bioses [Carl]
- scsihd.c: Get sector size from CHD metadata to support old 256
- bytes/sector SASI drives, and allow hard disk image subdevices.
- [Curt Coder]
- started converting steppers to simulate actual behavior in a more
- logical way, rather than using hardcoded tables [J. Wallace]
- PGM driver cleanups. [David Haywood]
- Rainbow Island driver cleanups + rename to avoid mess conflict
- [David Haywood]
- Improved puzzli2 protection simulation [iq132]
- uiimage/diimage: Dumbify the menus and add a control layer
- [O. Galibert]
- New games added or promoted from NOT_WORKING status
- ---------------------------------------------------
- Quizard 1.8 [Klaus Sommer, Team Europe, The Dumping Union]
- Quizard 2.3 [Klaus Sommer, Team Europe, The Dumping Union]
- New clones added
- ----------------
- Rival Schools: United By Fate (Euro 971117)
- [Corrado Tomaselli, The Dumping Union]
- Street Fighter III 3rd Strike: Fight for the Future (Euro 990608)
- [Layne, Smitdogg, The Dumping Union]
- Street Fighter III 3rd Strike: Fight for the Future (Euro 990512)
- [Layne, Smitdogg, The Dumping Union]
- New games marked as GAME_NOT_WORKING
- ------------------------------------
- USA Pro Basketball (Tourvision PCE bootleg) [Clawgrip]
- Thunder Blade (Tourvision PCE bootleg) [Clawgrip]
- Power League IV (Tourvision PCE bootleg) [Clawgrip]
- Rastan Saga II (Tourvision PCE bootleg) [Clawgrip, AUMAP]
- Quizard 3.4 [Klaus Sommer, Team Europe, The Dumping Union]
- Virtuality SU2000 [Phil Bennett, SailorSat]
- 7 Smash [Yohji, Smitdogg, Charles MacDonald, The Dumping Union]
- 0.144u4
- -------
- MAMETesters Bugs Fixed
- ----------------------
- - 04556: [Interface] Changing INC and DEC inputs, results in .cfg file
- issue (hap)
- - 04569: [Interface] Changing INC in UI menu changes DEC instead
- (Olivier Galibert)
- - 04575: [Interface] [UI] Box no longer drawn around physical DIP
- locations (Olivier Galibert)
- - 04574: [Speed] Many sets in snowbros.c: Graphic and gameplay
- slowdown (Angelo Salese)
- - 04578: [Graphics] mwalk: Graphics corruption after a few seconds of
- gameplay (Alex Jackson)
- - 04572: [Crash/Freeze] Many sets in dynax.c, royalmah.c: Failure to
- boot/Hang at Post (Angelo Salese)
- - 04536: [Sound] flicky, flickys2: Z80 PIO issues causing missing
- music (hap)
- - 03457: [Graphics] choplift: Choplifter (8751 315-5151) scrolling
- problems (hap)
- - 04558: [Gameplay] wboy and clones: 'gameplay smoothness' issue (hap)
- - 04576: [Crash/Freeze] geebee, geebeeb, geebeeg: freeze when starting
- the game (hap)
- - 04570: [Crash/Freeze] wof: Black screen (Brian Troha)
- - 04562: [Crash/Freeze] All sets in namconb1.c: Failure to boot past
- post or disclaimer screen (Angelo Salese)
- - 04564: [Crash/Freeze] dwex, drgw3 and clones: Access Violation after
- OK (Angelo Salese)
- - 04566: [Sound] rockragej, rockrage, rockragea: Stereo output is not
- implemented. (Angelo Salese)
- - 04563: [Crash/Freeze] thedeep: Access Violation (Angelo Salese)
- - 03538: [Sound] salamand, lifefrce, lifefrcej, salamandj: Music is
- too quiet in Salamander and Lifeforce (Fujix)
- - 04565: [Sound] salamand, lifefrce: Reversed Stereo (Angelo Salese)
- - 04559: [Documentation] m5draclb: The correct description is "Ooh Aah
- Dracula Club (Barcrest) (MPU5)".
- - 04557: [Documentation] m5bankrl: The correct description is "The
- Bank Roll (Barcrest) (MPU5)".
- Source Changes
- --------------
- Forte Card improvements: [Roberto Fresca]
- * A lot of work on inputs.
- * Added DIP locations.
- * Lamps documentation and support.
- * Added Lamps layout.
- * Fixed and simplified inputs. Now Owner, Rental and Credits are
- proper toggled service keys.
- * Improved the button-lamps layout with the half and double addition
- for betting in the gamble stage.
- * Reverse engineering and partially documented the serial EEPROM
- data.
- * Added a clean default NVRAM and serial EEPROM.
- * Added company and year notes.
- * Added technical notes.
- Adjusted volume levels in nemesis.c to mirror observed levels from PCB
- recordings for Salamander/Lifeforce. Partially addresses MT Bug #3538
- [Fujix]
- Various fixes to California Chase, it currently completes the POST
- [Grull Osgo]
- Fix to CD-I video code [fgs]
- Preliminary save state support to Naomi / AW / DC driver [Angelo
- Salese]
- Improved SN76477 interface. [Curt Coder]
- vigilant.c: fix reversed Demo Sounds dipswitch in kikcubic
- [Alex Jackson]
- Modernized MSM6242 RTC device [Angelo Salese]
- Added incrementing time to MSM6242 device [Angelo Salese]
- Added preliminary IRQ generation to the MSM6242, updated drivers that
- uses it accordingly and removed various related kludges [Angelo
- Salese]
- Capcom ZN-1, ZN-2 updates [Team CPS-1]:
- * Confirmed and documented game board # for every set
- * Properly fixed ROMs labels and locations to match real pcbs
- * Marked MASK ROMs in ts2, ts2j as BAD_DUMP, current dumps don't
- match real pcbs, added a note
- * Replaced HR2-01M.3A in strider2 and clones with proper 32MBit dump
- to match real pcb, 2nd half was cutted out
- * Added a more accurate title description to some games
- * Added some documentation notes to various sets
- * Reordered all sets per release date
- * Minor cleanups and fixes
- Properly hooked up MSM6242 device to Super Kaneko Nova System [Angelo
- Salese]
- Various avt.c progresses, it now properly shows some gfxs [Angelo Salese]
- Removed PC-based sound hack from Mirax [Angelo Salese]
- Fix for 8042kbc.c irq generation, now California Chase correctly
- accept keyboard inputs [Grull Osgo]
- Softlist support cleanup and addition of compatibility filtering
- [Miodrag Milanovic]
- Documented MCU ports in The Deep, doesn't work yet due of a MCS51 core
- bug [Angelo Salese]
- Some progresses with atamanot, got a garbled title screen and realized that
- the game is heavily protected [Angelo Salese]
- Added, and made Mr. Do! use the U8106 soundchip, which as far as I can
- tell is 100% identical to the sn76489 non-a, pending further testing.
- [Lord Nightmare, plgDavid]
- Added a note about pins held high on the Raiden 2 sound Z80. [Lord
- Nightmare, balrog]
- Converted gamtor.c to use the RAMDAC device [Angelo Salese]
- Hooked up VGA device to Photo Play [Angelo Salese]
- eeprom.c: Changed the 'erase' function to force all data bits of the
- specified address to 1s. [Wilbert Pol]
- Other improvements to California Chase, it shows Windows 98 logo
- [Grull Osgo]
- Fixed VGA line compare register masking, makes Windows 98 logo to
- display correctly [Angelo Salese]
- Fixed irq ack in Itazura Tenshi [Angelo Salese]
- Merged dacholer.c and itaten.c drivers, fixes priority and sprite Y
- positions in Dacholer and Kick Boy [Angelo Salese]
- Added proper ROM labels for Taxi Driver [f205v]
- Various changes for Neo-Geo driver [Johnboy]:
- * Marked quizkof MVS AND AES VERSION
- * Cleaned up all labels (consistent for all protos now) for prototype
- sets (in 99.9% of the cases the correct labels are not known) to:
- proto_ID-XX.XX
- * Identified product codes for viewpoint, savager and blazstar
- * kotm2p m1/s1 parent/clone fix
- * Documentation update
- * Reflected changes in internal db to xml (except /* Plane x */ )
- New games added or promoted from NOT_WORKING status
- ---------------------------------------------------
- Forte Card (Spanish) [Angelo Salese, Roberto Fresca, Rob Ragon]
- Itazura Tenshi [Team Japump!!!, Hau, Yohji]
- New games marked as GAME_NOT_WORKING
- ------------------------------------
- Special Criminal Investigation (Tourvision PCE bootleg)
- [Mariusz Wojcieszek, Clawgrip, Charles MacDonald, AUMAP]
- 0.144u3
- -------
- MAMETesters Bugs Fixed
- ----------------------
- - 04550: [Save/Restore] 20pacgal and clones.: Reset after loading with
- -autosave enabled. (Tafoid)
- - 00287: [Graphics] ikki: another flicker happens newly in the
- introduction scene between title and demo-play.
- (Angelo Salese)
- - 04554: [DIP/Input] gghost: Player 1 constantly moves right on the
- screen (hap)
- - 04552: [Graphics] ssf2t and clones: flashing garbage during intro
- (hap)
- - 04358: [Crash/Freeze] roughrac, sgmast: freezes upon attempting to
- start a game (Angelo Salese)
- - 04553: [Crash/Freeze] All games in toypop.c: Games freeze with
- zeroes screen (Angelo Salese)
- - 04551: [Gameplay] mastkin: irq_mask_w should be on 0x10B7
- (Angelo Salese)
- - 04548: [Save/Restore] Many games in mappy.c: Games do not load
- correctly using -autosave. (Angelo Salese)
- - 04549: [Crash/Freeze] All games in toypop.c: Game fails POST - hangs
- (Angelo Salese)
- - 04547: [Gameplay] digdug, galaga: Dig Dug gameplay is acting very
- odd. Galaga has sound issues. (Angelo Salese)
- Source Changes
- --------------
- Added video, sound and basic i/o to the CES Classic driver, games are
- currently sort of playable [Angelo Salese]
- Completely removed deprecat.h and partial frame irq hacks from the core.
- Full list of drivers changed by this can be found at
- http://mamedev.emulab.it/kale/fast/files/deprecat_removal.zip
- [Angelo Salese]
- Converted Sliver to RAMDAC device [Angelo Salese]
- Added ay8910_reset_w() function, used by Joyful Road / Munch Mobile
- for resetting the AYs on-the-fly. Fixes substained sounds in the
- aforementioned game. [Lord Nightmare, Angelo Salese]
- Putted an handling error where filenames are too long [Chad]
- Fixed IRQ and NMI generation in Joyful Road driver according to
- schematics [Tomasz Slanina]
- CPS-1 update [Team CPS-1]:
- * Added LWCHR.3A, ST22B.1A, STF29.1A, TK22B.1A, VA24B.1A, YI24B.1A
- PALs
- * Fixed wofch to use proper EPROM TK2(CH)_07.9A since the previous
- dump was found to be bad
- * Fixed wof, wofa, wofj, wofch ROMs labels and locations, added
- Q-Sound PALs and pcb infos (Kold666)
- * captcomm and clones: CCPRG.11D marked as NO_DUMP, the one dumped
- was CCPRG1.11D (Kold666)
- * Fixed dinoj, punisherj ROMs labels and locations, added Q-Sound
- PALs
- * Fixed sfzch, sfzbch GFX and sound ROMs labels and locations
- * Minor cleanups and fixes
- Converted Paint & Puzzle driver to use proper VGA core [Angelo Salese]
- Provided PROM dump for Birdiy [f205v, Corrado Tomaselli]
- New games added or promoted from NOT_WORKING status
- ---------------------------------------------------
- Keith Courage In Alpha Zones [Mariusz Wojcieszek]
- Alien Crush [Mariusz Wojcieszek]
- Pac-Land (United Amusements PC Engine) [Mariusz Wojcieszek]
- New clones added
- ----------------
- Exzisus (TAD License) [f205v, Robotype]
- Guzzler (Swimmer Conversion) [Kevin Eshbach]
- Warriors of Fate 921031 ETC [boredstu]
- 0.144u2
- -------
- MAMETesters Bugs Fixed
- ----------------------
- - 04546: [Graphics] pinbo, pinboa, pinbos: Background colour in wrong
- (hap)
- - 04542: [Crash/Freeze] quiztvqq: mame crash after map screen
- (Fabio Priuli)
- - 04541: [DIP/Input] qdrmfgp : cannot start game (Angelo Salese)
- - 04538: [Crash/Freeze] Many sets: Crash on exit on 32-bit Windows XP
- (-video d3d) (Antonio Giner)
- Source Changes
- --------------
- segas32.c: Corrected rom labels and added PCB locations to F1 Super
- Lap [The Dumping Union]
- Removed ugly functions interrupt_enable_w() and cpu_interrupt_enable()
- from the core, and updated all the drivers that used it accordingly.
- Full list of drivers changed by this can be found at
- http://mamedev.emulab.it/kale/fast/files/cpu_irq_enable.zip
- [Angelo Salese]
- Fixed scratchy sound in Birdiy, unlike all other Pac-Man HW games irq
- mask is at $5001 instead of $5000, so fixing that fixed the sound as
- well [Angelo Salese]
- Fixed bogus IRQ/NMI mask bit in Yie Ar Kung-Fu (IRQ mask bit was
- masking BOTH lines before) [Angelo Salese]
- Fixed bogus irq mask to sound CPU in Syusse Oozumou [Angelo Salese]
- Fixed bogus irq mask bit in SNK6502 HW games (IRQ mask bit was masking
- BOTH lines before) [Angelo Salese]
- Removed deprecat.h usage from the following drivers: [Angelo Salese]
- * alpha68k.c
- * astrocorp.c
- * bartop52.c
- * beezer.c
- * cps2.c
- * maxaflex.c
- * namcos22.c
- Added proper sound to yieartf set [Angelo Salese]
- Written a generic RAMDAC device, hooked it up to the sfbonus.c,
- blitz68k.c, rltennis.c, chsuper.c drivers [Angelo Salese]
- Added 3 opcodes (sfence,fstp,fild) to the i386 processor
- [Samuele Zannoli]
- Little modifications to ap2_dsk.c and gaelco3d.c/.h to compile with
- MSVC [Samuele Zannoli]
- Added a placeholder for ohci usb controller in chihiro plus relative
- hack to avoid an infinite loop. This allows chihiro to try to
- initialize direct3d and to use the nvidia 3d accelerator ...
- [Samuele Zannoli]
- Converted chsuper.c to ADDRESS_MAP_MODERN [Angelo Salese]
- Confirmed Gal Panic 3's clocks and xtals from original PCB
- measurements [Corrado Tomaselli]
- Added Sound NMI mask to Alpha68k II / V HW games [Angelo Salese]
- Converted Beezer to proper vertical screen orientation, being
- originally a Galaxian conversion kit that's quite obvious as well
- [Angelo Salese]
- Converted Super Speed Race Jr video to be vertically oriented
- [Angelo Salese]
- CPS-1 update [Team CPS-1]:
- * Identified and documented pang3n as a bootleg, added a note
- * Fixed pang3, pang3j to use proper 128KB EPROM PA3_11.11F instead of
- the one resized used by pang3n
- * Dumped and added CD63B.1A PAL to dino, dinou (Kold666)
- * Dumped and added Q-Sound PALs to dino, dinou, punisher, punisheru,
- slammast, slammastu, wofu (3 of 4) (Kold666)
- * Dumped and added PALs to pang3 (2 of 3), pang3r1, pang3j, pang3n
- (Kold666)
- * pang3n -> pang3b
- * Minor cleanups and fixes
- New clones added
- ----------------
- Space Gun (Japan) [ShouTime]
- Space Gun (US) [ShouTime]
- 0.144u1
- -------
- MAMETesters Bugs Fixed
- ----------------------
- - 04456: [Graphics] bs94, re900: graphics corrupted/black screen (hap)
- - 04535: [Sound] 6532 RIOT device changes causing missing sound in
- games (hap)
- - 04391: [Crash/Freeze] boscomd, bosco: Bosconian - Game resets at
- various times. (hap)
- - 03271: [Graphics] galaga and clones: Graphic artifact when booting
- (hap)
- - 02887: [Graphics] digdug and clones: Sprites disappear off right
- screen- cocktail mode player 2 (hap)
- - 03266: [Graphics] bosco, galaga, xevious, digdug and clones: Screen
- flipping isn't handled correctly (hap)
- - 04382: [Graphics] All sets in mappy.c: Cocktail screen offset for
- 2nd player (hap)
- - 04531: [Sound] f1en: Engine noise loops/resets (Tafoid)
- Source Changes
- --------------
- Forte Card improvements [Roberto Fresca, Rob Ragon]
- * Added crystal through #define
- * Correct clocks for CPU, CRTC and AY8910.
- * Added new spanish set.
- * Added correct bipolar dump.
- * Correct palette routines, plus video resnet.
- * Watchdog.
- * Added preliminary support for 93SC56 serial EEPROM.
- * Added proper serial EEPROM dump.
- * Added a ton of technical notes...
- Forte Card: Improved the 93SC56 serial EEPROM interface. Added more
- findings and technical notes. [Roberto Fresca, Rob Ragon]
- Move per emulator constants info into separate class
- [Miodrag Milanovic]
- Fixed HLSL memory leak and crash on exit on 32-bit targets.
- [Ryan Holtz, Bat Country Entertainment]
- Modernized zerozone.c and zodiack.c drivers [Fabio Priuli]
- Modernized address maps for most skeleton drivers [Fabio Priuli]
- Fixed rom mapping and added nvram in pcat_nit.c. Some mini-games in
- streetg2 are playable now. [Mariusz Wojcieszek]
- SDL updates [R. Belmont, Carl, cgwg]
- * pcap network support for OS X and Windows SDL targets
- * GLSL tweaks to better support the "CRT" shader
- Made default paletteram to be white on Hot Chase start-up, fixes ugly
- MAME default palette to be shown at POST [Angelo Salese]
- Fixed colors in Forte Card [Angelo Salese]
- Implemented RTC in Forte Card [Angelo Salese]
- Added support for hard disk softlists [Miodrag Milanovic]
- Changed makefile in order to make sequential compilation of MAME and
- MESS and their sub targets less resource demanding [Miodrag Milanovic]
- Moved V3021 RTC emulation into a proper device, and made it to
- increment the time. Hooked this up into pgm.c and fortecar.c drivers
- [Angelo Salese]
- Hooked up MSM5205 sound to Disco Boy [Angelo Salese]
- cps3.c: Documented all sfiii, sfiii2 and sfiii3 existing revisions.
- [Team CPS-1]
- CPS-1 update [Team CPS-1]:
- * Fixed 3wondersu, ffightu1, ffightj1, sf2uc, sf2ud, sf2uf ROMs
- labels and positions, added pcb infos to video\cps1.c
- * Redumped and fixed sf2ceuc to match real pcb [Dumping Union]
- * Restored 4 EPROMs properly dumped in forgottn and marked LW-13.10D
- as possible bad dump in forgottnu, see the note
- * Fixed inverted EPROMs positions in megaman according to a new USA
- 91635B-2 B-Board [Dumping Union]
- * Added a note about RT_23.13B ROM in wonder3 [Kold666]
- * Added some documentation notes to various sets
- * Minor cleanups and fixes
- Confirmed and adjusted clock speeds for Bomb Jack from PCB
- [Corrado Tomaselli]
- Fix obvious use-after-free error in device_delete(). [Aaron Giles]
- Remove explicit freeing of HLSL shadow_texture, since it is allocated
- by texture_create() which does its own tracking and freeing.
- [Aaron Giles]
- Various changes to the Bally Sente driver [Kevin Eshbach]
- * Corrects the rom locations for Trivia Pursuit Baby Boomer edition
- * Corrects the rom locations for Street Football
- * Added date code to Mini Golf (Set 2), Trivia Pursuit (Baby Boomer
- Edition), Night Stocker (set 1), Night Stocker (set 2) and Street
- Football
- Added PLS100 (82S100) PLA emulation which utilizes a binary JED fusemap.
- [Curt Coder]
- New games added or promoted from NOT_WORKING status
- ---------------------------------------------------
- Fruit Bonus Deluxe [Sara S.]
- Birdiy
- [Alberto Grego, Corrado Tomaselli, Angelo Salese, The Dumping Union]
- New clones added
- ----------------
- Pro Soccer (cassette, Japan)
- [Team Japump!!!, Hau, Yohji, Charles MacDonald]
- Crock-Man [Team Europe, Nico and Thorsten K.]
- The Ninja Warriors (US) [Stefan Lindberg, The Dumping Union]
- Gun Hard (Japan) [ShouTime]
- Gals Panic 3 (Euro)
- [Corrado Tomaselli, Alberto Grego, The Dumping Union]
- Battle Balls (Asia, earlier)
- [Corrado Tomaselli, Alberto Grego, The Dumping Union]
- Pepper II - Version 7 [tafoid]
- J. J. Squawkers (bootleg, Blandia Conversion) [Corrado Tomaselli, f205v]
- World Beach Volleyball (set 3) [Corrado Tomaselli]
- Pang! 3 (Euro 950511)
- [Corrado Tomaselli, Alberto Grego, The Dumping Union]
- B.Rap Boys Special (US) [vintagevideogames.com, Lord Nightmare]
- Forte Card (Spanish) [Roberto Fresca, Rob Ragon]
- Spiker (2 sets) [Kevin Eshbach]
- New games marked as GAME_NOT_WORKING
- ------------------------------------
- Pucky [Foul, Smitdogg, The Dumping Union]
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- Files totali
- 391
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- 15647
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- L'ultimo file inserito è stato Catlist 0.145u8 da linknomorehero
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