Aggionarmenti M.A.M.E. 31.01.2012 - Emuita.it

Emuita.it: Aggionarmenti M.A.M.E. 31.01.2012 - Emuita.it

Vai al contenuto



Annuncio importante! Da oggi tutti possono contribuire su Emuita.it! Se hai voglia di inserire delle notizie sul mondo dell'emulazione, puoi inserirla nel forum news e in automatico verrà visualizzata sul portale. Inaugurata anche la nuova area Blogs, dove tutti potranno aprire un proprio blog personale.

Pagina 1 di 1
  • Non puoi iniziare una nuova discussione
  • Non puoi rispondere a questa discussione

Aggionarmenti M.A.M.E. 31.01.2012

Inviato il 31-01-2012 alle 08:47 (#1) Utente offline   linknomorehero 

  • Moderatore Globale
  • Visualizza blog
  • Gruppo: Amministratore
  • Messaggi: 513
  • Iscritto il: 11-01-2011
  • Emulatore:ZSnes
  • Games:Chrono Trigger
  • Retrogames:NES, Super NES, Sony Playstation
  • Ringraziato: 3 volta/e


Buongiorno a tutti voi popolo di Emuita.it.

Anche stamattina apriamo con gli aggiornamenti per il caro M.A.M.E.

Immagine inserita

SDLMAME v.0.144u7 64-bit Intel Binary MacOS di cui purtroppo non si conosce il Changelog e di cui è disponibile il download nel link sottostante:

SDLMAME v.0.144u7 64-bit Intel Binary

M.A.M.E. Artwork Update (2012-01-29):
In-Game Artwork: 31 new games; 125 games updated; 1 deleted; ALL LAY files changed
First, let's start with the main updates...
Nightvoice did a lot of work on marquees and control panels for the last year and a half. 
It's about time I start adding this stuff. For today, we have the control panels for Orbit, 
Starhawk, and Gravitar. With the artwork there now, these games are a bit easier to understand.
We have some new friends over at Arcade Forever; Lord Hiryu and Tapule have been cleaning up 
artwork on their own for awhile now, which you can see over at A4E. I'll be incorporating 
some of their stuff in the next updates, and they've agreed to start helping clean up more 
artwork that we have waiting in the wings. So with that...
Mortal Kombat I and II have been updated. After seeing this post at BYOAC, and then looking 
back at the artwork, I realized I did a crap job on both of these. So... I redid the instruction
cards for both, and added the improved marquees from Lord Hiryu, along with the control panels 
(all scans originally from the BYOAC / CAG artwork).
Tapule did a real nice cleanup on the artwork for Ikari Warriors; bezel has been replaced, and
 marquee and control panel added (all scans originally from the BYOAC / CAG artwork).
To show off what he's got, Lord Hiryu cleaned up the bezel for Power Drift, which has been added.
I updated Armor Attack and Superman. Armor Attack was never set up correctly in the LAY file, 
so this has been fixed. On Superman, the colors always bugged me a bit; I think I've got it right this time.
I cleaned up and added the marquee for Mr. Do!'s Wild Ride, scan courtesy from the BYOAC / CAG artwork. 
After the work I spent on it, I picked up a better version of the marquee =P. 
Well, I'm adding it anyway for now, and I'll go back and improve it later; 
leaving it in as a reminder to not "rush stuff out the door."
Thanks to Bad Boy Billy for pointing out that the clones on DECO Cassette 
games weren't referencing artwork. I figured out this was due to how MAME treats the 
parent-clone relationship of games that use a BIOS. It's not something that recently changed in MAME, 
it's just something that I never noticed before =P. So anyway, decocass.zip has been deleted, 
and there are now individual artwork files for each DECO Cassette game. BUT WAIT... 
don't download them all just yet... see the update file below.
All of the currently existing Neo Geo games have had artwork added for the bezel and control panel. 
BUT WAIT... don't download them all just yet... see the update file below.
WAY back a while ago, as of MAME 0.110u1, Aaron made a change to the artwork layout loading, 
so that a game will also look for "default.lay" rather than "gamename.lay. 
In the end, this makes things easier to update, play around with other artwork files, etc. 
For whatever reason, I never changed everything over back then. Well, now they're done; 
the LAY file in every game has changed from gamename.lay to default.lay. 
PLEASE DON'T download every artwork file again; you'll waste 1.49GB of bandwidth. 
Just grab the update file below (along with the 10 games that show updated 2012-01-25) 
and use the current DAT file and CLRMAME to fix all your files. The file below also 
includes the DECO artwork and Neo Geo artwork mentioned above, so CLRMAME can fix those 
for you also (and save you from downloading 152 files).
While I'm on the subject of Aaron, it's dev gush time For those that weren't around six years ago, 
or don't remember six years ago, I just want to remind everyone that a LOT of thanks goes out to 
Aaron for getting the ball rolling on a lot of things to lead up to the current state of the MAME artwork project:
Aaron updated the artwork system back in May-July 2006 to handle hi-res artwork
In fact, going back even further to July 2002 is when Aaron first added generic support 
so that any game could use artwork. Prior to that, artwork was handled on a per-game basis.
He was the first to convert existing artwork to the new system: http://aarongiles.com/?p=177
He was the first to purchase and scan artwork "specifically" for use as MAME artwork
He was the first to borrow artwork from an arcade collector "specifically" for use as MAME artwork
All of that, in addition to Ad_Enuff grabbing existing bezel files from 
The Arcade Art Library and posting to MAMEWorld as new artwork files, is what inspired me to 
put the site together, start co-ordinating everything, making new contacts, etc., 
to get things the way they are today. Also thanks again to all the people listed here.
Oh... one last thing. I haven't made any new screenshots yet for this release, so if 
someone wants to volunteer... =D And I'll update the INI file next time, too.


Ecco il link per il download:

M.A.M.E. Artwork Update (2012-01-29)
0

Condividi questa discussione:


Pagina 1 di 1
  • Non puoi iniziare una nuova discussione
  • Non puoi rispondere a questa discussione


1 utente(i) stanno leggendo questa discussione
0 utenti, 1 ospiti, 0 utenti anonimi



Emuita.it © 1999 - 2012

Temi e linguaggi